![]() |
Re: OT: Flowers for the grave of MoM.
Quote:
Of course I can't speak for the developers but IMHO the main problem with full control over the battlefiled in Dom2 would not be the difficulty of coding tactical AI, but that there is no way how to make such model work in MP Dom2 game. With gameturns by the end of the game taking so long as it is, it would be impossible to implement direct human control over the battles, a la AoW2 or MoM, in typical MP Dom2 game. I would love to have such option in the SP games though. Perhaps in Dom3?... http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: OT: Flowers for the grave of MoM.
Wow you guys are talking about many of my absolute favorite games since the early 90īs.
Dom2 is the best game... PERIOD. Mom I haven't actually played in a decade or so because my disc mysteriously disappeared. But beside the exploring I remember all the different races and how they differed from eachother they were as being the most interested part of the game for me. EFS was great using loads of house rules not to exploit any of the many bugs. But I have to agree that it is one of the best PBeM games that I have ever played. If the turns would have been simoultaneus somehow it would probably be the best. Chaos Overlords is still on my top 5 list of favorite games. This is another excellent MP game and I've had so much fun playing this against my friends. Usually we could finish a game in one session though by the end we were all rather drunk. Another great game not mentioned yet is Sword of Aragon. This game has it all, well almost the replaybility is not the best since the story is the same every time. Also SoA is only SP no MP. But considering the age of the game I still value this game amongst the best. |
Re: OT: Flowers for the grave of MoM.
Ahh Emperor of the Fading Suns. What a great game - especially using the Nova mod which I do not any longer recall the URL for.
The only problem with EFS - and it is a debilitating one - is the insane level of micromanagement required. To play it competitively was almost like a full time job. Also played Stars@!# and MoM - MoM had too many abuses and Stars!@# was also very high on the micromanagement. DOM2 seems to avoid the MM trap which will earn it a long life on my system I think http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT: Flowers for the grave of MoM.
Well, in fact I didn't even try, but EFS works like a charm indeed on my rig:) , I confused the tech problems with MOO I suppose http://forum.shrapnelgames.com/image...s/rolleyes.gif
All the great mods are still around and Hyperion even had a new release in April ! http://forum.shrapnelgames.com/images/icons/icon10.gif Thinking about it there is much things in common between EFS and Dom : a great number and variety of units, all very detailed, with characteristics having a big impact on the unit performances, rich strategic choices (tech in EFS vs magic iN Dom), detailed combat system, great MP, modding ability... But yes EFS is too much micromanagement heavy, where Dom2 is just on the good side of the borderline http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: OT: Flowers for the grave of MoM.
Quote:
I still have everything installed, but have difficulty playing MoM and EoFS with my new Athlon2400xp rig - still in W98SE but my old mem settings with emm386 don't work anymore ... http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks for the heads up http://forum.shrapnelgames.com/images/icons/icon10.gif [ June 07, 2004, 14:53: Message edited by: Gandalf Parker ] |
Re: OT: Flowers for the grave of MoM.
Quote:
EFS was fun but got SO BOGGED DOWN with the hex/counter style and the building. They should have used provinces like Genghis Khan 2 (or of course Dom2). Also the AI didn't protect it's nobles/voting staffs, so you could drop in and take their stuff, then you make yourself the commander of the imperial fleet and take down your rivals. I have to say I liked Master of Orion better than Master of Magic. |
Re: OT: Flowers for the grave of MoM.
Quote:
The game is really more an empire building game than a gangster game. I think this might be one reason that reviwers panned it, they were expecting a game were you were dealing drugs and robbing banks and so on, instead they got a simple Empire building game with gangs as units. |
Re: OT: Flowers for the grave of MoM.
Like dominions, CO had some very detailed units with their own background.
There was a gang called "Low Life Scum". Its picture was that of two heads sticking out of a pool of bile, one of them vomiting. Very disgusting http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: OT: Flowers for the grave of MoM.
MOM:
Get Nature, and then Cracks. Build a flying unit, and attack any number of land based creatures. Cast Cracks until land based units are dead. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: OT: Flowers for the grave of MoM.
EotFS and MoM improved remarkibly when patched. They were good on their own, but a few patches really expanded their scope. Emperor was 100% less buggy and MoM was like a completely different game. Shows that when designers stick with their product the fans will stick with the company. Gotta love anything distributed by Shrapnel.
Voting in Emperor was one of the most ingenious twists I've seen in a game. Being forced to reward your enemies was brilliant. Stealing votes was fun too! http://forum.shrapnelgames.com/images/icons/icon12.gif When I found that "Galactic Civilizations" had a voting model I bought the game. Wished I'd saved my money. Here is an example of reviewers loving an Empire building game with slick graphics... but nothing 'under the hood'. Lord knows I tried to love it, but it just didn't happen. Dom2 hooked me right away, spelling errors and all. |
All times are GMT -4. The time now is 04:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.