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Re: MP Game - Pain of Human Mose Game
We're going to have to have to do a new game, since the VP conditions are permanent. http://forum.shrapnelgames.com/images/icons/icon9.gif
I agree that victory by provinces would be ideal, but I don't think one can set conditions other than VP's using mose's server, and it's so much more convenient than a system lacking auto-notification that I'm reluctant to set up a private one. Does anyone have strong feelings about this? If it's the only good solution, I will, but it seems like it's asking for more trouble. Rabe, Requesting Input |
Re: MP Game - Pain of Human Mose Game
No worries about starting a new game with real VPs. I was not aware of Mose's server not offering any other victory conditions apart from total deicide or victory points, but I wholeheartedly agree to continue to use this wonderful service.
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Re: MP Game - Pain of Human Mose Game
Regarding the restart...I'm getting swamped with work... if someone else wants to create and "admin" it that would be great... otherwise it may be a while... http://forum.shrapnelgames.com/images/icons/icon9.gif
Rabe the Rushed |
Re: MP Game - Pain of Human Mose Game
Started a new instance on mose at port 2250, but it autostops instantly so I assume we're over the limit.
Will check back periodically, see if it koshers up. Pasc2 is a good sub for those in immediate need, even if magic sites aren't at 75. http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Rabe the Rejected |
Re: MP Game - Pain of Human Mose Game
We are under the limit, so you should be able to start games. However, '/' are not allowed in game names. And I'm not sure about '!', though there is nothing evil about those per se.
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Re: MP Game - Pain of Human Mose Game
Greetings.
Pain_of_Human_RESTART_Vol2 is now running on mose at port 2243. Same rules. 10 point chassis. Same Map. Inland. I tried to turn off score graphs, but it doesn't appear to be doable. Good luck to all. Thank you for your patience. I may switch the host cycle from 48 to 24 hours after turn one, if no one objects. And if someone REALLY wants to play Ulm, pm me and I will switch out. Rabe the Restarter [ May 23, 2004, 15:50: Message edited by: rabelais ] |
Re: MP Game - Pain of Human Mose Game
So there is still no way to turn Graphs OFF for the games runing on Mose's server, correct?
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Re: MP Game - Pain of Human Mose Game
I've said it before, and I'll say it again: Show me the command line options to archieve anything, and I'll gladly implement it http://forum.shrapnelgames.com/images/icons/tongue.gif
And no, I'm not aware of a way to turn of those graphs from the command line. Nor for victory conditions apart from world domination and victory points. |
Re: MP Game - Pain of Human Mose Game
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Re: MP Game - Pain of Human Mose Game
No offense taken. It is just a common question http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks for the praise! Praise and other feedback is what keeps my fingers coding http://forum.shrapnelgames.com/images/icons/icon10.gif |
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