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Re: New Map: Faerun - The Forgotten Realms
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Re: New Map: Faerun - The Forgotten Realms
I can easily do a multi-province start Version of the map for three or four provinces per nation, but no more than that really. I can just hard code them into the map file and that should take care of that. It'll take all of ten minutes to do, so I can have it ready tomorrow. That way the special provinces will stay independent and you'll actually have to take them out before you can enjoy the spoils.
Edi |
Re: New Map: Faerun - The Forgotten Realms
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Re: New Map: Faerun - The Forgotten Realms
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[ May 25, 2004, 22:17: Message edited by: Daynarr ] |
Re: New Map: Faerun - The Forgotten Realms
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In my opinion it would be okay for a computer opponent to get this extra advantage. However human players should start near the same starting level... unless one of them is a newbie player. |
Re: New Map: Faerun - The Forgotten Realms
Well, the basic map should be played with just one starting province.
However, there is now also a multi-province quickstart Version that gives everyone except Abysia 4 start provinces (home +3 extra). Abysia gets just two extra ones, but it also gets an extra non-national commander and a couple of holy units that should be tough enough to compensate and nicely beef up its starting forces but not give an unfair advantage. As soon as Gandalf gets around to reading his email and uploading the map file to his server, you should have that available too. Edi |
Re: New Map: Faerun - The Forgotten Realms
Unfortunately, C'Tis (and others) can still get a hefty chunk of essentially free gold income by besieging the fortified indie provinces with, for example, a single scout. The besieger gets province income AND can set the tax rate, while the owner of the castle gets only administrative income - something that I learned the hard way in my first map project.
Let's hope that in the future there will be a command to set indie troops on patrol... http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: New Map: Faerun - The Forgotten Realms
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Re: New Map: Faerun - The Forgotten Realms
Ah, well, that changes things somewhat. I'm going to need to modify the map file to just eliminate the fortifications then. At least for some places, like the province next to C'tis's starting location. Have to wait for another day though, I'm too tired to do that right now.
Edi |
Re: New Map: Faerun - The Forgotten Realms
In the meantime, I'd prolly be content with indies set to be always on patrol mode... and if/when they'd lose to a superior force, the survivors would retreat to the castle and defend it normally.
Perpetual patrolling would have the added bonus of making it harder to defeat indies by assassinating the commanders. The downside, as someone pointed out, would be some lost population if something generates unrest in the province. IMHO it wouldn't be a big issue though, merely a drop in the sea of all these pop-destroying events. http://forum.shrapnelgames.com/images/icons/tongue.gif |
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