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Re: Pretender Balance Mod
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[quote]I don't think buying every pretender's dominion up to 6 is a fair comparison - not all nations need that high a dominion. /QUOTE] I used the number that other people told me was most common in MP games. I'll try to get better data from now on. |
Re: Pretender Balance Mod
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I mean, why would you take the Crone then? I would be hard-pressed to reason my way out of taking the Enchantress. |
Re: Pretender Balance Mod
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But in most cases, I would suggest you recost pretenders rather than change their abilities. It's a lot easier to get the community to accept a new price for a unit than to understand why you decided to give the Archmage four arm slots =). |
Re: Pretender Balance Mod
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And I don't see many human players being willing to forge the more powerful, hard to get, magic boosting items for an opponent. |
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Re: Pretender Balance Mod
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Starshine Skullcap = S3 Crystal Coin = S4 Ring of Sorcery = S5 D3 N3 B3 Ring of Magery (lose the coin) = F3 A3 W3 E3 S5 D4 N4 B4 Staff of Elemental Mastery = F4 A4 W4 E4 S5 D4 N4 B4 Robe of the Archmagi = All paths 5, Astral 6 From there you can basicly boost yourself to cast any ritual in the game. Robe of the Magi probably isn't a great idea on a humanoid pretender, but it's there. |
Re: Pretender Balance Mod
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Forge a Starshine Skullcap. Go to 3S. Forge a Crystal Coin. Go to 4S. Forge a Ring of Sorcery. Go to 5S + 3 in all Sorcery paths. Forge a Ring of Wizardry. Go to 3 in all Elemental paths, 4 in all Sorcery Paths, and stay at 5 Astral. Forge a Staff of Elemental Mastery. Go to 4 in all Elemental paths. That's a way to get to at _least_ 4 in all paths starting in 2 in all paths... of course, that's a VERY specific set of forges you have to make. From here, you can remove the Helm for a Fire Helm or Air Helm (go to 5 Air or Fire), Earth boots for 5 Earth, Robe of the Sea for 5 Water, Thistle Mace for 5 Nature, Skullface for 5 Death, and I'm not sure if you want to worry about Blood, but there are several options. |
Re: Pretender Balance Mod
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She's also no less survivable than a Human Rainbow that has 3 Astral. Or do you normally raise your Astral Magic on your Rainbows to the 6 range as well? The Forge thing, though, I grant you. But that argument can be said for any Global. Also, the faster you get Forge up, the longer it _should_ Last, due to research constraints. Therefore, IF you want Forge up, you'd be better off with a Pretender with 4E instead of a Rainbow-2, IMO. |
Re: Pretender Balance Mod
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In my experience, it's much harder to kill a mage who knows how to protect himself and doesn't want to fight, than a Great Mother. [ June 18, 2004, 15:50: Message edited by: Nagot Gick Fel ] |
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