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Re: MP Game - no Quickhost closed
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Mark </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The stock response is, of course: "use your scouts and/or spies to figure out what's going on" and "score graphs make the advantage of nations with good spies less relevant." I vote for off. |
Re: MP Game - no Quickhost closed
First I should ask: What is the time of day (including timezone) when the turn should be generated?
I definitely want score graphs on. They don't give you enough information to do anything except know, in general, where you stand. I think every player should have this information, otherwise they may suddenly find they are in bad shape and not have an opportunity to correct it. You can say "just use your spies." Having to blanket the entire world with spies #1 increases micromanagement by a huge amount, #2 gives an advantage to the empires that actually have useful spies (or lots of money) and #3 doesn't really increase the fun factor of the game. Finally there is still information, such as research, which can't be seen at all, and income, which you CAN see with spies, but is a tremendous hassle to do. [ July 11, 2004, 18:34: Message edited by: Sheap ] |
Re: MP Game - no Quickhost closed
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Since this game is not quickhosted,everyone should be able to adapt to the hosting time and play the turn in between 24 hours. Also with no quickhost,you are able to only play a part of your turn and return later to finish it without fearing that it is quickhosted in between(thats why I like it more than quickhost on). Concerning the score graphs: There are several pros and cons. IMO we should only play without score graphs if all players agree to this,since they are an important aspect of multiplayer games (and its normal to play with score graphs on). Lets play with score graphs enabled therefore http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MP Game - no Quickhost closed
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Re: MP Game - no Quickhost closed
Before I get to arguing, I don't want this to in any way disrupt the timely starting of the game. Everyone please get your vote in and once there is a majority I will put up the server http://forum.shrapnelgames.com/images/icons/icon7.gif
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Again, players are faced with the choice of doing all kinds of disagreeable scutwork, or losing the game. Anything which deliberately makes the game unpleasant, in my opinion of course, is inherently bad. [ July 11, 2004, 21:02: Message edited by: Sheap ] |
Re: MP Game - no Quickhost closed
Just some thoughts:
Both of you have good points,indeed. Personally I dont mind playing score graphs on/off. With score graphs enabled you get nice information about what is going on right from start(which you cant with graphs off,since massive scouting takes time). These informations can be very important for all kinds of diplomacy and make the life of the 1"uber-nation",if it exists,more difficult,since players more likely will ally against it quite fast. Also you have something interesting to do every turn,when waiting for the next hosting time http://forum.shrapnelgames.com/images/icons/icon7.gif Score graphs off make scouting more important and also more time consuming,thats right. I very much like the feeling of not knowing exactly how strong my neighbours are and whats going on in other parts of the world because this results in a different diplomacy throughout the game,since exchanging informations between nations about "who is strong" or "who wages war" is more important. Sheap has a very good point though: Score graphs on is the natural option. Also I think that most Multiplayer games are played with score graphs on,this seems therefore the normal setting. Just For example,on Mosehansen server I think it is still impossible to disable them,therefore most players who play games over there,are used to score graphs http://forum.shrapnelgames.com/images/icons/icon12.gif Now,since I didnt mention anything about the graphs when creating the topic and writing down the settings,most players for sure didnt even think about the possibility of disabling the graphs and maybe some of them wouldnt have wanted to play this game with score graphs off. It seems logical for me because of this,that we play now with graphs on and skip more waiting until all players have voted,maybe resulting in a 6 vs 6 draw . Another thing to consider: Sheap is the host...and the host always is right http://forum.shrapnelgames.com/images/icons/tongue.gif [ July 11, 2004, 22:01: Message edited by: Mardagg ] |
Re: MP Game - no Quickhost closed
I abstain on the vote of score graphs. Either way is fine with me, although I really wish there was an option to allow players to get a peek at them once every 10-20 turns or so. That would be cool.
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Re: MP Game - no Quickhost closed
My vote can be purchased for the paultry sum of two-hundred pounds of gold. (I'm sitting this one out. Now there's a nice odd # of votes)
-YellowCactus |
Re: MP Game - no Quickhost closed
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Nice idea! |
Re: MP Game - no Quickhost closed
So,we have a total of 12 players now,Gandalf Parker has still not chosen a nation though.
Here is the final player list(in order of appearance): Cohen(Abysia--Blood of Humans) Boron(Marignon--Diabolical Faith) Cainehill(Man--Last of Tuatha) Gandalf Parker(nation undecided) Sheap(Jotunheim--Iron Woods) Reverend Zombie(C´tis--Desert Tombs) Norfleet(Caelum--Return of the Raptors) Mark the Merciful(Mictlan) djtool(Pangaea--New Era or Carrion Woods) YellowCactus(Tien Ch´i--Spring&Autumn) CUnknown(Ulm--standard or Iron Faith) Mardagg(Vanheim--Helheim) The game is now closed and as soon as Sheap has set up the server,Pretenders are ready to upload. Please renember that only certain themes are allowed for each nation. The detailed list of the settings/allowed themes can be found at the start of this topic. How about disabling the score graphs btw? [ July 11, 2004, 12:26: Message edited by: Mardagg ] |
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