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Re: upkeep
[quote]Originally posted by NTJedi:
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Also I never said it was a design flaw. [ July 14, 2004, 22:33: Message edited by: NTJedi ] |
Re: upkeep
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My point was in the part you conveniently snipped. Look for the words 'amphibian' and 'need not eat', maybe that'll give you a clue. Draconians had none of these abilities Last time I checked. |
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the main problem with big maps is that you can cast summon trolls e.g. 5 - 10 times but then you will be at your upkeeplimit and you have much less flexibility than anyone who has summons which need no upkeep . they can spend the money on castles , pd , additional mages , whatever they like . i still don't see what makes trolls / sea trolls so special compared to all other magic summons that they are the only ones who need horrible upkeep . especially for water summons this is really not good because they can't rely heavily on the trolls . so in the long run building clams is most likely always better than summoning the trolls . the upkeep is really prohibitive for them . compared to national troops you still get quite much for your upkeep . 3,33 / 4 for sea / earth troll means that they would cost 50 / 60 gold so it is really hard to find national troops of this cost that kill a troll but that's not the point . every nation that doesn't need trolls / sea trolls but can summon death / nature ... creatures has this creatures + troops / mages worth 60 upkeep and so they always win against the trolls . i think atlantis would be much more played if the sea trolls would cost no upkeep but loose their ability to get 1 watergem / turn . |
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About the upkeep I agree there's some, but my opinion is, and always has been, that it's negligible. Quote:
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[ July 14, 2004, 23:31: Message edited by: Nagot Gick Fel ] |
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As far as Sea Trolls I consider them worthwhile since they are able to enter the sea and the king generates water gems. Regular trolls are not. Quote:
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[ July 15, 2004, 00:33: Message edited by: NTJedi ] |
Re: upkeep
I think the bottom line of this: Sea Kings Good. Trolls bad. As with anything that sucks up gold in upkeep at a rate greater than they are actually worth, the actual trolls are a Bad Thing as opposed to a good thing. The moral here: Always summon your Sea Trolls close to the front line, and abuse them as harshly as possible so that they die, preferrably in a gainful manner that doesn't simultaneously kill the Sea King, who is good.
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Re: upkeep
I agree with Norfleet
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There's some logic in what you say, but you're missing a very important point: Trolls are (reasonably) powerful mid-level summons. The upkeep-free summons you can get at the time Trolls become available either aren't as powerful, or as durable, or as easily available (eg, Draconians may not be available because you need your air gems for other things - a common case). Sure you can wait for upkeep-free summons which are as powerful as Trolls or better, but in the meantime the players who chose to invest in Trolls while you didn't will get an edge over you. And if that edge translates in extra provinces, sites, income, whatever, that more than covers the initial cost and upkeep of these Trolls (IOW, if these Trolls are paying for themselves), then you're already at a disadvantage you may never negate. Quote:
They're available early, need only a level 3 mage to summon, and are flexible in their summoning, allowing you to save on gems or on mage time, depending on your priorities. They're very resilient to virtually every form of attack, due to the combination of regen, high HPs, and MR. They don't eat and are strong, and that make them extremely well suited to sieges, particularly in remote or desolate areas where supplies are a problem. For the same reason they're also great for castle defense (actually my main use for Trolls is as fortress crackers - even if they don't participate in the final showdown, instead I often prefer to relocate them to the next enemy fortress while my other troops storm the place). Sea Trolls are OFC natural amphibians and great for sieging underwater fortresses. Quote:
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