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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
i must have missed that. cool that just strengthened my game.
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
I take dominion 6 or 7. With magic 3 and growth 1 you only need to have a dominion of 5 to reach 100% and temples are cheap with pangea. Does going over 100% give a benefit?
A ghost king with stoneskin, mirror image, regeneration from prophet/dryad and a thorn staff(gives 23 defense) doesn't have much problems with independents. Ghost king doesn't have the inmortality and flying of vq, but is a whole lot cheaper. |
Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
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adding fire he will find everything but astral / blood / nature . blood sites are absolutely rare + unneeded for pan cw . nature you can easily find per thraum 2 search spell with your national mages . so another viable solution http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
CW Pan can actually benefit from having lower dominion, because Pangaea retains its "Cheap Temples" ability, which allows you to easily spam your temples. Your lower dominion will also make it harder for you to spread your dominion out into neighboring provinces, as enemy dominion will likely overwrite yours....but this can be a good thing, as it means your provinces don't suffer immediate and summary burnination, allowing you to harvest income from them longer. When you decide you want to extend your reach, you can always initiate a flood of cheap temples from your saved cash.
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