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Re: are stealth units targeted by flames from afar
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but when you play on big maps they are a really good future investment . boots of quickness or jade armors are really a good investment . the seakings + water queens are only good if you plan to invade the sea . zen do you put boots of quickness or a jade armor on all your mages or only on scs ? because when you use them only for scs and don't plan to conquer the sea you should have excess water income . or as ermor e.g. you should have a big excess water income in mid-lategame too and because of your amphibian undeads no need for the sea king trolls and little need for waterqueens . as ermor clamhoard mid-lategame is imho a must . |
Re: are stealth units targeted by flames from afar
Heh, I just had a battle where someone carrying a Soul Contract died and someone else found it after the battle, so he's now cursed with it. I wonder if the devil got the soul of the first guy.
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Re: are stealth units targeted by flames from afar
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Re: are stealth units targeted by flames from afar
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The practical example of this was in one previous MP I cast WW into a province I also teleported my BoF-using pretender to. The battle was fought in a neutral temp (at least I spotted no enc changes due cold), after the battle reports was "unexpected event"-message of a bad winter and on the map I saw that the said province had a heavy cold scale. I may have missed or overlooked something, but could it be that in order to WW+MW to be effective the Wolven Winter ought to be cast one turn earlier? Which would make hitting moving targets fairly hard... Anyway, MW in itself is fairly good for killing frail mages. As to fighting against cold-immune nations, it might be worth noting that even them may have non-immune troops. For example, Nornas and Seithkonas freeze to death easily, thank you very much, and other may have indy troops. Also, in battles, assume a lot of cold-immune troops and a few special non-immune mages (like, Jotun troops and Seithkonas). If mages are scripted to cast cold elemental spells, who do they target? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: are stealth units targeted by flames from afar
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Re: are stealth units targeted by flames from afar
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and as you said hit not guaranteed . Furthermore the murdering winter is 5W so hard to reach and not worth imho taking it onto your pretender . |
Re: are stealth units targeted by flames from afar
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(okay, forgot about Sea King's Court, but anyway, water-5 is reachable) |
Re: are stealth units targeted by flames from afar
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because early-midgame you will rarely have a big enough target where it may be costeffective to use (expect enemy capitol perhaps ). furthermore you need most likely construction 6 before to have a 5W mage + you need evocation 7 or 8 for murdering winter . so the murdering winter is very situational and against e.g. caelum / jotunheim because of CR it doesn't even work . with clams you can start on about turn 5 when you reach construction 2 http://forum.shrapnelgames.com/images/smilies/happy.gif so in earlygame . then in midgame your clams should provide high enough income that you can chose when the special situations occur to convert some either to water or to fire for murdering winter or flames from the sky http://forum.shrapnelgames.com/images/smilies/happy.gif clams are underestimated but once you reach lots of in late midgame or in lategame and get 50+ / 100+ clam astral income this is huge and probably doubles your total gem income and you don't have to pay too much for it too : only your water gems early game and then convert the clam astral income always back to water when you can afford and don't need astralincome items like luck pendant . when properly done clams provide you doubled - tripled lategame gem income . and astralpearls are the most valuable gemincome lategame anyway because you can convert them cheap at 2:1 ratio to whatever gems you need or you can wish with them . once reaching a critical mass you can increase your clams really fast : from 100 clams you can cast either 1 wish / turn or convert them back to water and forge 5 additional clams each turn without dwarfen hammer or 7 each turn with dwarfen hammer http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: are stealth units targeted by flames from afar
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That Murdering Winter on the other hand can target the other nation's capitals, it can target their library/sage guild provinces and really nail their research (and quite possibly bunches of items on the sages), it can target armies that are about to attack you, quite possibly killing some mages and causing their magic troops to be left out of the attack. Doesn't seem all _that_ limitted to me. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: are stealth units targeted by flames from afar
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i said the murdering winter is available earliest midgame and costeffective most likely only in mid-lategame too. when you start to build clams until midgame you can choose what to do : if you see need for murdering winter you can stop clamproducing for a few turns and use your watergems for that or if quick needed convert clam astral pearls back to water . BUT with clamhoard you can also cast fires from afar / flames from the sky if you need it . so you are more flexible and have as bonus a 10-20 higher astral gem income in midgame . thats what i said or at least what the intention of my previous post was perhaps i had it in mind but didn't say it clear enough http://forum.shrapnelgames.com/images/icons/icon10.gif because against lots of nations murdering winter is of little use : against caelum , ermor , jotunheim against abysia , r'leh , atlantis you need probably 2-3 wolven winter first to drop temperature from heat 3 to cold 3 . furthermore finding the r'leh / atlantis capitol is not so easy because your scouts can't go underwater without water breathing items . and only 1 strat move underwater so if the capitol is hidden in the middle of the sea lots of chances for r'lehs pd to find your spy before and kill him . |
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