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hooey
Caelum has strengths but to say that they are too strong is just panic. Most nations have some strengths. It's how you play the nation that makes them strong. I have seen games where Caelum is destroyed in the early game, games where Caelum is destroyed in the mid-game, and hopefully soon a game where Caelum is about to be destroyed in the late-game (by me - LOL). http://forum.shrapnelgames.com/images/smilies/happy.gif
Anyway, Abysia has great strengths as well. Some people think their blood magic is almost unstoppable if they survive to middle game. I know that's not true. Some people think Ermor is unstoppable all the time. I know that's not true. Some people think Arco is unstoppable in mid-late game. I disagree. Some people think Vanheim is overpowered throughout the game. I disagree. Some people think Jotunheim is too powerful early and mid-game in particular. I disagree. Ulm is very very strong early in the game. I could go on and on, but I do not believe Caelum is overpowered...it depends on how good the player is and whether the player plays to the nation's strengths...any nation can be powerful if played correctly. Regds, John |
Re: Why no love for Caelum?
@ kel i said that earlygame either horrors or lighning / orb lightning .
lightning is only evo 2 so researching lighning against knights and the like and then alteration 6 doesn't take too long especially since the caelum mages are so cheap and you can build soon 2 / turn with your first castle/lab and take magic 3 scale easy (cold 3 pays that e.g. ) i doubt that ermor is better earlygame they have to decide whether to research or to expand . and more important : ermor can't fly and even earlygame has a hard time to overwhelm enemies with good priests , d1 mages ( dust to dust ) . i think no other race can attack out of the sudden lots of provinces like caelum with good chances to succeed like caelum early-midgame . caelum would win against ermor most likely too easy . stealthpreach seraphines and the ermorian hordes get killed easy by the lighningspells etc. the archers will kill lots of ermorian undeads quick too . kel could you please share why you think ermor is perhaps overpowered . i personally find them weak though i like them . furthermore i think lots of ermor is overpowered has to do with 2 reasons : pre 2.12 : vq for ermor norfleet often played ermor |
Re: Why no love for Caelum?
hm perhaps a bit of fear for caelum and ermor comes really because norfleet played these 2 races very often right ?
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Re: Why no love for Caelum?
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You talk about Caelum's magic weapons being a problem in the early game. How is that a problem? The only thing magic weapons do is allow a unit to hit ethereal units normally. How many ethereal independents are there? For that matter, how many ethereal pretenders? (Oh no! Caelum can give Vampire Queens a problem! Boo hoo!) Okay - Caelum can give _some_ SCs and pretenders a hard time. But only if the SC / pretender is all on his lonesome, and even then most SCs or Pretenders will slaughter Caelum's flyers, causing them to rout PDQ. If they have troops with them, even quicker. Similarly, Caelum's flyers aren't much good against indies, at least no more so than regular archers. The melee flyers rush up, get hit a few times, and rush right out, routing in a heart beat. They're frail and they don't have terribly good morale. If you want to use the Storm Guards and Iceclads, you aren't going to be taking any Sloth 3 - those puppies cost almost 3 times as much for resources as gold, meaning that you probably want to take productivity if intending to use them much. Similarly, the sacred Temple Guard is very resource intensive, and it can't fly. In addition, they're all size 3 except for the non-flyers - have too many of them in a province and they start starving, even picking up diseases the same turn they moved in sometimes. Then if you use Mammoths, temple guards, wingless, you're not flying and not mobile. And as other people have pointed out - False Horror and Orb Lightning aren't low level spells. Nations with death magic can do just about as well with small Groups of mages casting Raise Skeletons / Raise Dead, and they can get the spell much quicker - research level 3 instead of 6 / 5. Vanheim and LoT Man can also take many indies with not much more than their mage commanders, and Vanheim doesn't even need to use their top-tier mage to do it. Frankly, I think people are currently whining and complaining about Caelum because they've gotten smacked around by the nation, often when played by Norfleet. And if Norfleet was cheating in most of his games, then bloody hail, Caelum romping _then_ doesn't really signify much in real terms, does it? Instead of going on about how Caelum is overpowered, try playing it a few times. It ain't that great for real early expansion, and has numerous weaknesses and issues. Probably half the nations are better / quicker for early expansion (first 10-20 turns), and some can get just as many or more pretender points from their scales - Vanheim, the aquatics, Jotunheim, Pangaea, and most definately Abysia. |
Re: Why no love for Caelum?
I'm in a game trying Caelum.
They're awesome in early expansion. Far better than Pythium or Abysya. |
Re: Why no love for Caelum?
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As for using lightning early on, are you really saying that in the first 10 turns, you are expanding faster than other nations by using lightning scripted seraphs ? Pfft, and you are still getting to level 6 research fast, too ? Quote:
And all this stuff about Norfleet and what he played is ridiculous. I only played with Norfleet a couple times, a long time ago, let's not use him as a basis for every single discussion of balance, please (and this is directed at everyone, not you). - Kel |
Re: Why no love for Caelum?
you missed my points too kel .
first with norfleet i said too that lots of fear for ermor / caelum may come because he played them a lot . i never said that you use lighning / orb lightning / lesser horrors for early game indy expansion . but you can research this in the first 10-20 turns easy and then overwhelm 1-2 of your neighbors with that because they have really problems to defend against that . and earlygame you can expand good with e.g. archers + mammoths or mammoths + the wingless . i agreed with stormbinder that they are most likely the scariest early-midgame opponent . furthermore they are quick at expansion too with their mammoths etc. but there might be other nations even a bit more quick . but they really shine at crushing their first opponents and then with the extra resources + clamhoarding can become the strongest fraction lategame too . |
Re: Why no love for Caelum?
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Than you have tried to bring some examples of other nation being as good PD killers as Caelum at the same cost (100 gp). As I showed above - they do not even come close. The fact that PD suck in general is well know to everybody and totally irrelivent to the discussion of either Caelum is the best PD killer or not. |
Re: Why no love for Caelum?
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As far as their late game potential, this wasn't a previous point that you made in the post I responded to, are you now contending that they are generally stronger than, say, arco, late game, due to resources and clamhoarding ? - Kel |
Re: Why no love for Caelum?
Quickness + Frozen Heart will rout most PD indescriminately. I don't know what you are thinking, or of you've even tried it. Probably not, or you did against say Jotunheim, which isn't exactly the best choice in the world to try to Frozen Heart. The only ones that ever give you much problems are the ones with fliers (Harpies and such), and those give Seraphs just as many problems.
Re: Seithkona. Guess you've never really felt the effects of a truly devistating wave of Nether Darts. I've done it quite a few times. Seraphs are not stealthy. Seraphim don't have 1A, so I don't know what your comment about stealth is. Caelum is not the "PD killer" that you want to make it out to be for it's paths, rather because of it's ability to drop into the back row and take provinces that are not in the direct front line? I imagine Stormbinder, that you are, once again, putting your vast inexperience to the masses. Otherwise you might be moaning about Theurgs, or any other low air unit, water unit, or death unit. It's amazing the amount of people who cry nerf for any other nation than Pythium, which is by and large an absolute beast. Maybe you need to extend your nation choices to include other nations than Van and Caelum. |
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