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Re: Dominion Vs Military
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Temples give +1 level for this purpose & ceremonial faith 2 levels. Pickles |
Re: Dominion Vs Military
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I have to say I ran this testbed in the early days of Dom:PPP, but from what I've seen I don't think the mechanics of dominion spread have changed, so I believe you could get similar results if you conduct the same experiment in Dom 2. |
Re: Dominion Vs Military
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Re: Dominion Vs Military
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or build new temples / castles etc in other provinces , shuffle troops ... |
Re: Dominion Vs Military
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Re: Dominion Vs Military
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Personally, unless fighting an undead nation, I try to avoid building very many L2 priests; I don't find them particularly useful except for building temples and banishing undead, while they sap the gold income and clog the production queues. (So to speak - I'd generally rather build a scout, spy, or mage than a L2 priest.) |
Re: Dominion Vs Military
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Of course, if equipping your L2 priests is too much of a bother and you absolutely refuse to pay their measly 1.67gp/turn upkeep cost, you can always suicide them since they're commanders and can go off into hostile territory by themselves. |
Re: Dominion Vs Military
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I think, in fact, that a 10 base dominion selection with 10 temples is exactly equal to an 8 base with 10 temples. The dominion spread should be identical, once B catches up to A by achieving 10 in the home province. On a small map, high dominion is very important since you may not get the 19 extra provinces to increase your max dominion by 4 with mass templing. On a large map or with only a few players in the game, you might as well get low dominion and just plan on building lots of temples per the typical AI strategy. My two cents worth anyway. |
Re: Dominion Vs Military
One other point of note is that dominion spreads from the various points of dominion checking (temple, prophet, ect) and stops once it “finds” a place to effect. That is, it effects the provinces nearest the temple first, modified by a random choice of which nearby province to check. The general knock on expansion described in other Posts does work, but one can influence this. As such, one should also consider where your temples are built.
For example, a temple at the tail of your empire will spread dominion, but mostly in the tail of your empire. If you are fighting a two front war and on one front dominion is more important, the temple in the tail may or may not help you. On the other hand, a temple near the front lines of the important front will ensure that the effects are felt in the right place. In addition, a high dominion is harder to overcome than a weak one. The idea of a “Wall of Dominion” to keep out enemy dominion does make sense and you can provide support to the “Wall”. If you build temples at the front, they will battle with the enemy dominion, hopefully defeating it or at least keeping it at bay. Ideally, your dominion will grow in strength, making it harder to defeat at the same time the temples keep pushing. This allows your back territory to expand undisturbed. If you instead chose to keep all your dominion generation in the center of the empire, counting on it to spread out, you will have very weak dominion at the edges (see other Posts) and the effects of your dominion will be spread evenly along the edges of your empire. This weak dominion will soon be defeated and you are splitting your defensive resources in trying to stop it. In short, do not throw out Ceremony’s model. It has one error, but the guiding principles of that very well written article are still valid. It is also worth repeating what has been noted before, the article was written with developer input, so it has more insight than many of our general speculations. |
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