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Re: Building a Better Pretender
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N9 also works well with Machaka - the Hunter Lords and Black Hunters don't have the HPs to truly shine with regeneration, but with their very high armor, the regen helps keep them from getting afflictions, while the berserk is very good on them. Similarly, Golden Age Arco's Wind Lords benefit both from the regeneration and the berserk. It's really the nations with sacred mages that N9 is dubious/tricky for. |
Re: Building a Better Pretender
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The best thing would keep them as rear as possible. What would be really worser is N9, on flying sacred units. it would turn into kemikaze pilots! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Building a Better Pretender
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Re: Building a Better Pretender
Pretender Wight Mage? Intresting. So, instead of reviving your dead pretender with "Call God" you use the revive Death spell and get a disease spreading mummy? Or am I way off?
Rylen |
Re: Building a Better Pretender
You cast Twiceborn, and then arrange your pretender's death, after which he turns into a wight mage.
Wight mage = humanoid (usual slots), undead, landlubber, retains previous magic levels (unless feebleminded or muted in the process of dying, of course). No worries about disease spreading. Ritual of Rebirth probably doesn't work on pretenders. I seem to recall that the Demons of HR are S&A-only, but it's been a while since I checked. On Black Hunters and regeneration, a killed Black Hunter turns into a 55-(or so?) hp Hunter Spider. If that's still sacred, it'd be a pretty mean customer at N9 blessing. |
Re: Building a Better Pretender
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Re: Building a Better Pretender
Yes, the MR on Hunter Spiders is pretty much terrible. But I can confirm that the riderless spiders are still sacred, so your bless effects just keep on going.
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Re: Building a Better Pretender
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@rylen my pretender guide is about 2/3 finished . my favourite pretenders at the moment are : -for blessing i find the f9 bless most useful because it is good and you get it so cheap with the moloch http://forum.shrapnelgames.com/images/smilies/happy.gif with fire darts + some troops to prevent rout he can kill indies quite well too -as ulm the master alchemist he is the best rainbow (doubled benefits from alchemy) and ulm can afford . with all other nations i take rainbows only in sp -vq in lots of variations she is still a very good sc and you don't need to care if she dies http://forum.shrapnelgames.com/images/smilies/happy.gif midgame she becomes forger/caster ... -pod as a cheaper but not immortal sc . someone mentioned the scorpionking before : if you give him earth 4 + fire 4 and search with him e.g. as abysia it will boost your earlygame income great http://forum.shrapnelgames.com/images/smilies/happy.gif for this he is the cheapest pretender + he is ok as sc . imo mainly though a cheap pretender for early money advantage + lots of scales . |
Re: Building a Better Pretender
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I've found that an E9 cyclops gets similar, tho not as stunning, effects. E9 also benefits sacred mages (and mages with Shrouds of the Battle Saint) with a little armor and reinvigoration. |
Re: Building a Better Pretender
Abysia with a F9/E9 Scorpion King and horrible scales, going for a Lava Warrior Bless strategy until you get the Blood and Devils flowing is pretty sweet too.
I would even lead my early army with the SK if possible. F9/E9 Magma Bolts is freakin horrible. |
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