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-   -   Making Carriers and Fighters more usefull. (http://forum.shrapnelgames.com/showthread.php?t=20782)

tesco samoa September 12th, 2004 11:24 AM

Re: Making Carriers and Fighters more usefull.
 
At... I am working on some ideas for the upcoming cool game i am running...

So perhaps some IM between you and I and CNC....

Atrocities September 12th, 2004 09:57 PM

Re: Making Carriers and Fighters more usefull.
 
Cool. http://forum.shrapnelgames.com/images/smilies/happy.gif

Yef September 13th, 2004 10:44 AM

Re: Making Carriers and Fighters more usefull.
 
Quote:

aiken said:
If AI has 10 planets under control and Planet Per Item := 50 used in construction file then it will build 2 ship/unit. With 20 planets it will build 4 ship/unit. In short: ships_to_build = total_planets/(PPI/10).

Imo, Planet Per Item entry is not very comfortable for mass unit construction, because even with 100 planets and PPI := 1 AI can build 1000 units max, which is quite small amount for such a developed empire. Gradually increasing amounts in Must Have At Least entries is better for this purpose.

How that the "Must have at least" works?
Is it a total number for the empire or an amount per planet?
Example:
I want the AI to mass produce fighters, so I entered:
Planets per Item: 1
Must have at least: 100

Will the AI build 100 fighters per planet?

Aiken September 13th, 2004 12:01 PM

Re: Making Carriers and Fighters more usefull.
 
Must Have At Least := xxx evaluates total number of ships/units per empire. So to realize mass fighter production do something like this:

Entry 10 Type := Fighter
Entry 10 Planet Per Item := 50
Entry 10 Must Have At Least := 100
...
Entry 20 Type := Fighter
Entry 20 Planet Per Item := 20
Entry 20 Must Have At Least := 300
...
Entry 30 Type := Fighter
Entry 30 Planet Per Item := 10
Entry 30 Must Have At Least := 700
...
Entry 40 Type := Fighter
Entry 40 Planet Per Item := 3
Entry 40 Must Have At Least := 1500

and so on http://forum.shrapnelgames.com/images/smilies/happy.gif

These numbers are approximate, modify them according to your liking.

Don't use Entry XX Must Have At Least := 5000 from start, because AI will to get caught in an endless fighter loop and won't build anything more.
Such step-by-step approach will make your construction_vehicles file bigger and require a quite a lot of planning and testing, though.

PS: this is just a suggestion, it not tested by me, so use it at your own risk http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa September 13th, 2004 12:05 PM

Re: Making Carriers and Fighters more usefull.
 
AT i am on at work now...

Next time your on send me a dangle...

Grandpa Kim September 14th, 2004 12:36 AM

Re: Making Carriers and Fighters more usefull.
 
Quote:

Imperator Fyron said:
Add 4 PDC cannons to each larger warship. Fighters fall in droves...

Patroclus was much to gentlemanly. I say "Balls!"

It's all a matter of how you use them and how many.

Fyron September 14th, 2004 05:25 PM

Re: Making Carriers and Fighters more usefull.
 
Quote:

Grandpa Kim said:
It's all a matter of how you use them and how many.

Of course. The point was that they are not the most powerful thing in the game... http://forum.shrapnelgames.com/images/smilies/wink.gif


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