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Re: Making Carriers and Fighters more usefull.
At... I am working on some ideas for the upcoming cool game i am running...
So perhaps some IM between you and I and CNC.... |
Re: Making Carriers and Fighters more usefull.
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Re: Making Carriers and Fighters more usefull.
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Is it a total number for the empire or an amount per planet? Example: I want the AI to mass produce fighters, so I entered: Planets per Item: 1 Must have at least: 100 Will the AI build 100 fighters per planet? |
Re: Making Carriers and Fighters more usefull.
Must Have At Least := xxx evaluates total number of ships/units per empire. So to realize mass fighter production do something like this:
Entry 10 Type := Fighter Entry 10 Planet Per Item := 50 Entry 10 Must Have At Least := 100 ... Entry 20 Type := Fighter Entry 20 Planet Per Item := 20 Entry 20 Must Have At Least := 300 ... Entry 30 Type := Fighter Entry 30 Planet Per Item := 10 Entry 30 Must Have At Least := 700 ... Entry 40 Type := Fighter Entry 40 Planet Per Item := 3 Entry 40 Must Have At Least := 1500 and so on http://forum.shrapnelgames.com/images/smilies/happy.gif These numbers are approximate, modify them according to your liking. Don't use Entry XX Must Have At Least := 5000 from start, because AI will to get caught in an endless fighter loop and won't build anything more. Such step-by-step approach will make your construction_vehicles file bigger and require a quite a lot of planning and testing, though. PS: this is just a suggestion, it not tested by me, so use it at your own risk http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Making Carriers and Fighters more usefull.
AT i am on at work now...
Next time your on send me a dangle... |
Re: Making Carriers and Fighters more usefull.
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It's all a matter of how you use them and how many. |
Re: Making Carriers and Fighters more usefull.
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