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Re: Devil Review
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Re: Devil Review
I do not think it is the ghost rider type spells that are the real
problem. In a game with Cohen, I was running a variation of this: the firing squad province. I had about ten sages, an arch seraph, and a few defenders. The 'wind ridden' commanders were tried, found guilty and executed in a very efficient manner. I was pestering him for a few turns, snatching his merc commanders on the turn he renewed their contracts, splitting his devil armies in two, etc... He did attempt a few attacks on the provinces, but the sages held their own (frozen heart and false horror are quite unpleasant) I was sure that I would soon be at the receiving end of some seeking arrows or flames from sky, and that would be the end of the joy rides, given that I would have had to dome the province, or lose expensive commanders. Fortunately, I happened to snatch his pretender and then the commander of his Last devil squad... and he quit on turn 22. But the point of all this was that if you have a province like this, you will probably be arrowed or flamed. |
Re: Devil Review
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Re: Devil Review
Wind Ride IMO is fine as it is.
It's A5, and requires 10 Air Gems to be cast. It's a good spell, but it's fine. It could kill a commander, and however if you've many commanders you can even wind ride the wrong commander (I've wasted so many gems in trying to Wind Ryde some Ermorian Dusk Elders or such, ending up to catch some new created Mound Kings that popped out as spawn in that province). Ghost Rider could kill an entire Army, or SCs too if unprepared. It costs 5 Death Gems, and it's damn good. In fact in my MOD Ghost Riders have an increase in gem cost. |
Re: Devil Review
Cohen,
Ghost Riders is a level 9 spell. As such, it is supposed to be very, very, good. |
Re: Devil Review
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Re: Devil Review
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Best of all - the first was killed even _after_ I wiped out my own PD with one casting of GR. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Devil Review
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There was a large thread on this subject way back when. My only comment at the time was: "4 pages on *this*?", but now I wouldn't mind seeing Ghost Riders be made a bit more expensive. |
Re: Devil Review
On the other hand, I've spent about 12 castings of GR on one R'lyan army - mostly Vine Ogres, some Illithids, and about 10 mage/priest commanders. 12 GRs, as many as 4 at one time, plus two armies (including powerful artifacts in one), and I only now have it whittled down to killing strength where I can dispose of the artifacts in order to reforge them. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Devil Review
I've seen GR killing fully equipped SCs.
Simply their Life Draining swords doesn't work against them (not that it is a bad thing). And thus this would imply that the SC act as solo. But for 5 or perhaps 10 D.Gems, being able to kill an SC, I think it's too much. Dunno how much it will change if the GR cost is 8 D.Gems now, but in the long run there's a difference. |
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