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Re: Global spell tactics ?
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Re: Global spell tactics ?
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I ordered my Air Queen to Cloud Trapeze and Wrath of the Skies the Ulm capital, on the same turn the enemy ordered his VQ, Vampire Count and some devils and vampires to fly from his capital and attack my army in another province. In the following turn, my Air Queen defeated the PD and besieged the Ulm capital while the vampires flew away and attacked. Since Magic battles come first, I thought that vampires' movement orders would be canceled as they were now besieged and unable to leave the castle, but that wasn't the case. BTW, they didn't sneak away, but moved (there were non-sneaking troops in the army anyway) |
Re: Global spell tactics ?
Fliers can leave the castle even if it's besieged. They just fly away. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Global spell tactics ?
though fliers cannot enter a castle if it is besieged...
which is a bit of a contradiction. |
Re: Global spell tactics ?
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Sneaking flyers can sneak away, but that wasn't a sneak order in the game I wrote about. |
Re: Global spell tactics ?
Globals are a long investment, like Clamming.
Only they're easily "killable". Some globals are very powerful, like Arcane Nexus, and Forge of the Ancients. Some others are aimed only, like Purgatory. Others aren't so good because they could be useful to you, but damage many other players, so they're so rarely casted. (like Second Sun) About dispelling, the two most important thing are: Dispel is anonimous. Dispel could be cast in "communion". Personally I try to shoot down Forge of the Ancients and Arcane Nexus if I see them casted, even if I'm at peace with that nation. However I've to use my gems, and it could happen that your resources are needed for something else (like you're at war with Ermor and you need harbingers and such stuff). If you're at peace, I try always to get 1 gem producing spell that isn't Spell Focus (it gives a too low gem income, but I can think about too if nothing else is avaiable). |
Re: Global spell tactics ?
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Maybe being "intrinsic" flier really does matter, or maybe something changed in most recent patch. |
Re: Global spell tactics ?
I am pretty sure that flyers cant fly away from a besieged castle, while stealthy troops can even if they do not sneak but merely move!
I am besiged in a current MP-game as caelum, and my seraphines can 'move' away, while my seraphs cannot. I think that this is also on purpose, since a stealthy unit should be able to sneak out and attack another province, hence the sneak/move should be independent on the starting provinve. Nevertheless, I assume a bug: A seraphine cannot leave a sieged castle with assigned troops and she looses her sneak order when getting troops assigned; but she does not lose her 'move' order if she gets troops assigned - so I am curious whether my non-stealthy blizzard warriors could leave the sieged castle being led by the stealthy seraphine... (havent seen the next turn by now) |
Re: Global spell tactics ?
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Normally, a flier can't leave a castle. However if a flier has stealth ability he can even if he's not sneaking. That's why my VQ could go in and out at will even while attacking. http://forum.shrapnelgames.com/image...es/Injured.gif Sorry for the confusion. |
Re: Global spell tactics ?
I can confirm the bug now: A stealthy commander set to move out of a besieged castle can take non-stealthy units with him! (all were flying, but I dont think that this is important) I post it in the bug thread as well...
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