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-   -   New Dom3 races! Post suggestions here! (http://forum.shrapnelgames.com/showthread.php?t=21358)

Leif_- October 20th, 2004 07:06 AM

Re: New Dom3 races! Post suggestions here!
 
I wouldn't mind seeing a nation based on the mythology of the Australian aboriginals, and one based on recent (18th and 19th century) Scandinavian folklore: Troll, huldre, draugar, nisser (tomtegubbar) and so on. Maybe something based on the old pagan religion(s?) from the Baltic.

For something completely different, how about a steam-fantasy nation?

(I suspect Illwinter already know which nations they're going to add; but it's still fun to try and think of new additions.)

Kaljamaha October 20th, 2004 08:49 AM

Re: New Dom3 races! Post suggestions here!
 
Yes! I demand some neighborly attention in the form of a nation based on Finnish mythology! [img]/threads/images/Graemlins/Flag_Finland.gif[/img] If for no other reason than to name my pretender Ukko and have Väinämöinen show up as a national hero. http://forum.shrapnelgames.com/image...es/biggrin.gif


K.

Pocus October 20th, 2004 09:05 AM

Re: New Dom3 races! Post suggestions here!
 
a pre-renaissance gnomish nation, with muskets, black power bombs, zeppelins, steam catapults, etc.
?

Hakko October 20th, 2004 10:36 AM

Re: New Dom3 races! Post suggestions here!
 
Quote:

Pocus said:
a pre-renaissance gnomish nation, with muskets, <u>black power bombs</u>...

Wouldn't that make more sense as a "Black Panther" theme for Machaka. Fight da Power! Down wit' OPP!

Edi October 20th, 2004 10:40 AM

Re: New Dom3 races! Post suggestions here!
 
*kills Pocus*

Urgh, no tinker gnomes from Krynn, thank you...

I'd be pretty leery of putting anything of the gunpowder era or later into Dom2, somehow ut just destroys the feel of ancient mystery and power in it. The Mechanical Men, Iron Dragons etc are advanced, but also animated by magic, and they are mechanical inventions, not chemical discoveries like gunpowder.

Edi

Hakko October 20th, 2004 10:41 AM

Re: New Dom3 races! Post suggestions here!
 
Quote:

Vicious Love said:
PS: Let it further be noted that I dig the notion of a kingdom of mystic accountants and warrior-jews. Particularly alongside Marignon. One side all snooty and convinced that they are the only beings in the cosmos that actually have souls, or that they have two or three more souls than everyone else, and the other side... Marignon. Clash of the egos. Well suggested.


Yes, they could have special spells like "Law Suit" that costs the victim hundreds of pounds of gold and keeps his pretender from doing anything for months.

As a special pretender they could have the "Material Girl" who comes with glamour and astral and is armed with a magical Red Thread. She is immortal, or at least appears to age very slowly.

Leif_- October 20th, 2004 10:45 AM

Re: New Dom3 races! Post suggestions here!
 
Actually, I was thinking of something more akin to China Mieville's New Crobuzon.

Pocus October 20th, 2004 12:34 PM

Re: New Dom3 races! Post suggestions here!
 
ah sorry, typo http://forum.shrapnelgames.com/images/smilies/happy.gif

Pocus October 20th, 2004 12:34 PM

Re: New Dom3 races! Post suggestions here!
 
a wererat nation?

Agrajag October 20th, 2004 12:44 PM

Re: New Dom3 races! Post suggestions here!
 
Here's a couple of ideas for races:
1. A byblical jewish race, as in, a race which will be similar to the Israelites as described in the bible:
Their units will be pretty weak, after all bronze was the commonly used metal back then and wasn't really that good, only a handful of byblical nations had iron at that time, and even that doesnt compare to steel, and no armor was used back then...
They would probably have the said bronze and iron (iron wielding units being very expensive) but would compensate for that by having powerful magicians.
Their magicians should along the prophet-like model, religious leader capable of powerful elemental spells (and possibly astral as well).
2. Race #1's counterparts, byblical pagans.
They would have slightly better units (cheaper iron units etc.) but instead of powerful elemental religious leader they would have sorcery-practicing mages, focusing on blood and death mainly.

You could also add this radical idea for a race, but I doubt it:
A race of hyper-intelligent LAND creatures, they would be powerful in astral magic and would have some strange special abilities, like an ability that has a chance to take over an enemy unit when striking it, and commanders could hypnotize the population for quick militia and possibly a magical mutation ability, changing humans units into freakish monsters.
Also, their mind control should render the target mindless.

(Yep, Im back, if anyone remembers me, though I don't think DomII can connect to the internet, but atleast the internet is working...)


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