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Re: My 2 wishes for Dominions 3!!
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(The only other way I've seen to achieve something like this was with Quantum Mechanic's Twilight games, where magic sites were set to 0; the very difficult research helped too, but the lack of gems kept many summonings or magic items from being used.) |
Re: My 2 wishes for Dominions 3!!
How did the twilight games work out? I have never played MP with magic that restricted.
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Re: My 2 wishes for Dominions 3!!
Thx for your replies guys, as I see noone cares about my ideas. Ah well.....I still cant understand that why but I can live with it anyways.
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Re: My 2 wishes for Dominions 3!!
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The lack of magic sites meant that finding anything was a great event, and lower level summonings had to be used that never obsoleted the national troops. It was also neat the different strategies some of us used regarding pretenders : in one, Graeme choose the great wyrm, which combined with Serpent Cult Pythium meant that he could risk dying with no real loss - his researchers could bring him back in 1 turn, and no magic to lose. Quantum took a titan, to get the highest possible magic, and I took the burliest dual magic path chassis I could find (carrion dragon). One thing we found was that it's necessary to be very careful about choices of maps. http://forum.shrapnelgames.com/images/smilies/wink.gif One (Tyrande) had way too many high powered magic sites built into the map, another (Yalun-to) had too many impassable areas (a section separated by cliffs, and with no magic, difficult to get into the sea) and a single province that was essentially a chokepoint for the entire map. But they were a lot of fun. |
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