.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   My 2 wishes for Dominions 3!! (http://forum.shrapnelgames.com/showthread.php?t=21362)

Cainehill October 20th, 2004 07:27 PM

Re: My 2 wishes for Dominions 3!!
 
Quote:

Tuidjy said:
Speaking of simple, but nice additions, how about a 'maximum research level'
in the game settings? I would love to try a few MP games with research levels
set to 0, 2, and 4.

That'd be nice, and should be easy to implement - at least the research level 4 limit is already there in the demo, and would allow some very different flavored games, where *gasp* national troops were important all throughout the game.

(The only other way I've seen to achieve something like this was with Quantum Mechanic's Twilight games, where magic sites were set to 0; the very difficult research helped too, but the lack of gems kept many summonings or magic items from being used.)

Kristoffer O October 21st, 2004 03:48 AM

Re: My 2 wishes for Dominions 3!!
 
How did the twilight games work out? I have never played MP with magic that restricted.

DominionsFan October 21st, 2004 07:26 AM

Re: My 2 wishes for Dominions 3!!
 
Thx for your replies guys, as I see noone cares about my ideas. Ah well.....I still cant understand that why but I can live with it anyways.

Cainehill October 21st, 2004 12:38 PM

Re: My 2 wishes for Dominions 3!!
 
Quote:

Kristoffer O said:
How did the twilight games work out? I have never played MP with magic that restricted.

I thought they were quite a bit of fun - we couldn't add any magic to our choice of pretender chassis, meaning that they could be useful, but weren't overpowering.

The lack of magic sites meant that finding anything was a great event, and lower level summonings had to be used that never obsoleted the national troops.

It was also neat the different strategies some of us used regarding pretenders : in one, Graeme choose the great wyrm, which combined with Serpent Cult Pythium meant that he could risk dying with no real loss - his researchers could bring him back in 1 turn, and no magic to lose. Quantum took a titan, to get the highest possible magic, and I took the burliest dual magic path chassis I could find (carrion dragon).

One thing we found was that it's necessary to be very careful about choices of maps. http://forum.shrapnelgames.com/images/smilies/wink.gif One (Tyrande) had way too many high powered magic sites built into the map, another (Yalun-to) had too many impassable areas (a section separated by cliffs, and with no magic, difficult to get into the sea) and a single province that was essentially a chokepoint for the entire map.

But they were a lot of fun.


All times are GMT -4. The time now is 08:58 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.