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Re: Gamey tactics discussion thread
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Re: Gamey tactics discussion thread
Highly intelligent people of XXV century clearly understand that their resistance is futile http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Gamey tactics discussion thread
<pushes the send button on his hyperspace email transmitting the documents of surrender, as his starship denotates exploding the sun of his enemy's home system>
Sorry couldnt resist the mental image, Rasorow |
Re: Gamey tactics discussion thread
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Yeah but now a days we don't have battleships that can kill 100s of millions of people with a single assault pass on your planet lol. Sorry but I think in an era where a single capital ship can kill millions of people they would not put up much resistance. Though I do agree that the surrender needs to be neutered a little bit, maybe more like having the ships and space based army regiments turned over to your enemy while having the planets break up into single system or even single planet "republics" and governments. that pirvately fund the ground based "regiments". |
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Re: Gamey tactics discussion thread
Exactly his point.
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...and often when a player surrenders, all his planets are rioting and you have to spend who knowns how many turns to end them, so that could be turmoil.
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Re: Gamey tactics discussion thread
On a similar note to surrender, in a game I'm currently playing, with surrender disabled, my enemy was down to 2 systems, and he just gifted them all and all his ships to one of his allies to avoid being captured.
I'll still get them in the end, but I still think it's a cheap, or 'gamey' tactic. |
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