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-   -   OT: I have started making a few games... (http://forum.shrapnelgames.com/showthread.php?t=21539)

Aiken November 4th, 2004 05:34 PM

Re: OT: I have started making a few games...
 
Python is a very good choice for making game draft, because you can write quite complex code very fast. But you'll end up with a very slow game, because Python is a scripting language (it's not compiled to bytecode). So you'll want to rewrite code which is critical for perfomance in C/C++/Delphi (definetely not Java http://forum.shrapnelgames.com/images/smilies/happy.gif) to produce fast bytecode.
Python is a great choice for built-in scripting language. Civ IV will use it, and it seems it'll kick se4's (and probably se5's) *** in terms of modability.
So use it for small lightweight projects, not big and resource-consuming ones. Use it to write game draft or to embed it for scripting purposes.

deccan November 4th, 2004 11:30 PM

Re: OT: I have started making a few games...
 
Quote:

Gandalf Parker said:
If you are really serious about using Python for games then you might check this out...
http://www.pygame.org/


Thanks, that looks really interesting. I'll check it out.

narf poit chez BOOM November 9th, 2004 12:06 AM

Re: OT: I have started making a few games...
 
Buildings should feature in the next screenshot, provided the bugs are worked out.

narf poit chez BOOM November 9th, 2004 02:15 AM

Re: OT: I have started making a few games...
 
And it's up. I didn't say it would be a particularly interesting building. http://forum.shrapnelgames.com/images/smilies/happy.gif

Will November 9th, 2004 05:31 AM

Re: OT: I have started making a few games...
 
I did RoboCode for the end of the Intro to CS class here. It's fun to mess around with to figure out some basic robotics and AI concepts, but it's limited to the robot arena game, so it's not really the best for "making games". Would be an excellent thing for Aaron to look at for SEV scripting though. *hint* Kind of ambitious for one person to do something like that, but I think he's going for an extremely simplified Version of something like it for SEV. At least that's what I've gotten from the chat sessions.

I've heard some good things about Python for several areas of development, especially with the very fast production cycle. But then again, it's not for resource-intensive stuff, which games tend to be. Would be good to prototype in, then transfer to your compiled language of choice.

I have a chess game I made in Java a while back, I come back to it for a few days every once in a while and polish it up. What used to be extremely ugly kludge code (formatted nicely, but the logic was insane) is now only partially extremely ugly kludge code http://forum.shrapnelgames.com/images/smilies/happy.gif I'm probably going back to it over winter break and finishing off the nasty parts, then either start dusting off the rudimentary AI module, or convert it to a C++/GLUT or C++/DirectX program. I absolutely abhor the Java Look&Feel, so I'm leaning that way and waiting for my AI course so I can do that part the right way http://forum.shrapnelgames.com/images/smilies/happy.gif

The game looks cool narf. Amazing sometimes how things can be abstracted so much that a (I think?) relative novice can code the basic framework of a FPS in a week... Keep it up, should be interesting!

narf poit chez BOOM November 9th, 2004 05:45 AM

Re: OT: I have started making a few games...
 
Novice? Sort of. I've been programming since we used a vic 20, which I can barely remember. However, I doubt I've finished more real programs(as opposed to things like guess-a-number games) than I have fingers. As to how many I've started...lot's.

I'm only now starting to figure out what I should be doing, too. Never had any courses or anything. An uncle of mine helped me write a short fantasy game, but I was to young to understand the concepts and quickly forgot any I might have learned.

narf poit chez BOOM November 9th, 2004 10:06 PM

Re: OT: I have started making a few games...
 
New update: New screenshot and scrolling terrain partially implemented. Partially because 'players' and buildings have not been updated to deal with the changes. Unsure what scrolling terrain is? Click on the link.

And bringing the link up Here.

And my webpage here.

narf poit chez BOOM November 10th, 2004 12:07 AM

Re: OT: I have started making a few games...
 
Anyone know where I can find good examples of vehicle code? (No, I don't expect to get them in their right now or even soon. Just want to get a head start on figuring it out.)

narf poit chez BOOM November 10th, 2004 10:04 PM

Re: OT: I have started making a few games...
 
Added a small program that you may find usefull.

Have I asked about a site counter yet? Anyway, can someone point me at one?


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