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Re: Atlantis and upkeep/supply
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And you are wrong about one thing. There definitely IS a relation between summoning and upkeep. When you cast Sea King's Court, you will see a major spike in your upkeep costs. That is a CLEAR relation between the two. But for most summons, the statement about no relation is true, which is prescisely my point as to the gross imbalance in the various types of summons (expecially trolls). As for the idea of ALL summons costing upkeep, I suppose it does hurts the undead Ermor themes, even if a soulless cost basis were something like 2 gold. However, it would have the nice benefit that Ermor armies would no longer be able to grow nearly to infinity like they can do now. Perhaps it would be better if NO troops and NO summons cost upkeep. Let your commanders be the only troops which costs upkeep. The commander upkeep costs would, of course, have to be raised to balance the game properly. This would make building armies a GOOD thing for the entire game, unlike they way it is now. |
Re: Atlantis and upkeep/supply
He is saying that being a summoned unit does not and should not automatically mean that that unit does not want to be payed. consider Draconians, for example. They are living units , race unlike any others, ready to serve if they are contacted but surely not for free.
And Ashen Empire's armies can only grow to infinity" as long as they manage to gather more provinces under their rule and keep their reanimators safe. And their armies will die very quickly to all kinds of priests, and if they don't have infinite amounts of time they can't have enough units to properly defend themselves... |
Re: Atlantis and upkeep/supply
Even at the cost of 1 gold per unit, that would mean every 15 soulless/longdead would cost 1 upkeep, which is untenable for Ermor.
I don't see a problem with certain types of summons costing money (e.g. trolls, they tend to be greedy), while the black hawks was a sort of "WTF?" revelation because other animals are free. And as for Sea King's Court, can anybody give me a single good reason to summon one other than a desperate stopgap measure when you have no other options? Without the changes to the sea troll that come with Zen's spell mod, the spell is useless unless you need a W3 mage you want to buff up to cast a ritual, but then you could just as well empower a W2 mage to W3 for the same price. Edi |
Re: Atlantis and upkeep/supply
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Re: Atlantis and upkeep/supply
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Maybe one thing that could be done to upkeep-free summons, to help the upkeep/no upkeep debate cooling down, is to give some of the free simmon a chance to disappear in special circumstances. A few ideas: - Wolves could get a 10% chance to return to wildlife habits each turn they're in a forest. - Each lesser demon (Devil, FoD, etc.) could get a 30% chance to return to Hell when the blood mage who bound him dies (assuming they bring back the mage's soul to their infernal master). This could also apply to Soul Contract holders. - Soulless and longdead could get a 5% chance to have the unholy energies that animate them dissipate. Likewise, Vine creatures could turn back to moss and roots. - Mechanical constructs could get a 20% chance to de-construct (maybe giving a few gems back if there's a lab in the province) when their "assembler" dies. Well, the numbers may have to be fiddled with, but you get the idea. Maybe the units' experience could be accounted for when these checks are made, eg a 5-stars wolf has certainly been tamed for a long time, and would be less likely to listen to the 'Call of the Wild': 10% - (2 * exp)% chances to desert, say. Quote:
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Re: Atlantis and upkeep/supply
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Re: Atlantis and upkeep/supply
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But, unfortunately, sea trolls are really the only amphibous water summons which can give you a quick army. However the upkeep kills you, and this makes water gems less useful for summoning than pretty much any other type. That is another reason why many people convert their water income to astral income through clams. |
Re: Atlantis and upkeep/supply
Indeed, many players don't like the way that water magic has very few good mid to high level spells, the worst summoning spells in the game, very few high end magic items, and perhaps most frustrating of all - doesn't even function as well as air magic for underwater combat. (The fact that water has a few very potent lower level spells / items such as quickness, BoW, boots of haste, etc, doesn't take away the fact that there are very few reasons to desire more than 2 or 3 points of water magic : Water blessing, extra Claymen (dubious), Water Queens, and Murdering Winter or Niefel Flames.) |
Re: Atlantis and upkeep/supply
Falling Forst can also get quite powerful with enough Water magic, and Breath of Winter benefits from high Water magic rating as well.
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Re: Atlantis and upkeep/supply
And wasn't there also thread recently where people demanded the nerfing of frozen hearts? http://forum.shrapnelgames.com/images/smilies/wink.gif I quite like my water magic!
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