![]() |
Re: SEIV Risk Mod game on PBW
Currently economics are irrelevant. Ships cost one to build and base empire resource production is 50K. The only facility in the game is a space yard which also acts as a resupply depot. It also takes one turn to build on a new colony, so there is a two one turn lag before you can start prodicing more ships.
According to my memory you got one army per country, and that was the easiest thing to setup with an SE4 mod anyway, so that's what I went with. http://forum.shrapnelgames.com/images/smilies/happy.gif I considered the warp points over the planets. The main reason I went with what I did was that I wanted the mod to be useable with randomly generated maps as well as the pre-made risk map, and I knew of no way to make the warp points do that in a randomly generated map. |
Re: SEIV Risk Mod game on PBW
This game has been a blast, thanks for making this mod, Geo.
A couple comments (in the spirit of making the mod "more risk like") -- 1) Omnipresent View. I think you were considering this for the next game anyway. 2) Eliminate Supplies. One thing I remember about Risk is building up a giant army and traipsing half-way across the map in one turn. Currently, you have to stop every few systems to colonize and resupply. |
Re: SEIV Risk Mod game on PBW
Quote:
|
Re: SEIV Risk Mod game on PBW
It would take some work but, if the planet and all warp points were in the same sector, you could still go on a rampage but not bypass defenses?
|
Re: SEIV Risk Mod game on PBW
Yes, I considered that as well. It would work for the Risk map, but I wanted the mod to work with randomly generated maps as well.
Besides, I always found that part of Risk to be my least favorite. I prefer playing the game where you could only move one country at a time. It's a fairly popular house rule. |
Re: SEIV Risk Mod game on PBW
Quote:
Another popular house rule that you can kind of duplicate is the one that puts a limit on the number of armies you can have in one country. For SE4 risk, you could just play with a low ship limit, like 100 or something. (I was actually afraid our game was going to be a stalemate for a while there. Fortunately, that seems to have worked itself out. http://forum.shrapnelgames.com/image...ies/tongue.gif ). Quote:
|
Re: SEIV Risk Mod game on PBW
Quote:
|
All times are GMT -4. The time now is 11:32 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.