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Re: Patch \'n mod
Oh, yes they do work. It was just a sudden thought i got.
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Imo they are like an underwater pangenea new age , but way cooler http://forum.shrapnelgames.com/images/smilies/happy.gif |
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they stare, just very slowly
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It's very interesting that Oceania is implemented as a mod (Oceania is spelled wrong on the web page btw). I'd bet it's to preserve compatibility with ongoing games. Currently, I see few (no?) MP games that are played with purely modded nations (except for that only modded nation game of course), so I wonder if this addition would make modded nations show up more frequently in MP games.
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Oceania seems to have the national heroes of Atlantis, which is pretty unthematic...
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Good point Jurri. I think there is a #nonationalheroes command available in modding. I'll take a look. You can probably do it yourself as well. There are no heroes made for Oceania yet.
> I'd bet it's to preserve compatibility with ongoing games. That's part of the deal. Another part is that some features were difficult to make as a theme. There are more restrictions on themes than on modded nations. As we are making an overhaul of the nation/theme system in dom3 it would be quite bothersome work on another theme remake just for dom2. |
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PvK |
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Nice mod!
The replacement nation does indeed seem quite powerful; sirens are an excellent touch, and also happen to be an easy way for Oceana to expand in coastal provinces early-game. What is interesting about them is that if they fail to lure an enemy commander, nothing happens! It is a "no-risk" assassination attempt. That seems pretty tough. Methinks almost a wee bit too powerful. I like the fact that the underwater units all have strat-moves of 1 -- finally! I think Oceana is certainly more interesting and powerful, at least at first glance, than Atlantis. Water and nature, what an interesting combo! |
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