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-   -   Working on a new mod (http://forum.shrapnelgames.com/showthread.php?t=22203)

Thilock_Dominus January 8th, 2005 11:27 AM

Re: Working on a new mod
 
Yet another question http://forum.shrapnelgames.com/image...ies/tongue.gif... Shouldn't there show an icon when an unit have animalawe?

Endoperez January 8th, 2005 11:35 AM

Re: Working on a new mod
 
I have never seen icon for animal awe, and remember wondering about the same thing. It seems there isn't.

Azhur January 9th, 2005 07:37 AM

Re: Working on a new mod
 
Thilock you still got those Muspelheim banners, which you sent me about half a year ago? Now that I see you working on a new mod, I think that I should finally finish the Muspelheim mod.

(EDIT: Ups, just noticed that those banners were still safe. Nevermind then.)

Anyway, good luck on making the new elven forest mod.. elves sure rule! http://forum.shrapnelgames.com/images/smilies/cool.gif

Vicious Love January 9th, 2005 10:50 AM

Re: Working on a new mod
 
Just skimmed that MOD quickly. You seem to have one instance of "stealty", some truly terrifying armor-piercing weapons and wardancers, and warpaint as armor, when it should probably be natural protection. If said warpaint isn't compatible with proper armor, you could always remove the wardancer champions' chest slots.

Thilock_Dominus January 9th, 2005 11:08 AM

Re: Working on a new mod
 
That was my Idea (and was incorporated into the script) that due to ritual and spiritual believes the Wardancers and the wardancer champ can't/won't get equiped in the chest slot or weapon slot as it is part of their ritual dancing.

The treants only have two misc slots and can only be recruited at the starting location.

Same goes for the Dryads.

I'll soon post an updated Version of the units.

Vicious Love January 9th, 2005 03:41 PM

Re: Working on a new mod
 
Awesome work, by the way. Not at all sure it's balanced*, but it's definitely commendable. Any idea when you might start making sprites?

* Busy, busy day. The moment I get a minute alone with the thoughts in my head, I'll be sure to mull this over.

Thilock_Dominus January 9th, 2005 04:32 PM

Re: Working on a new mod
 
I've made the first sprite, an Elven Archer. But I suck when it comes to 32x32 pix pictures. I'm much better with bigger pictures, so I hope people can live with it http://forum.shrapnelgames.com/image...ies/tongue.gif

Endoperez January 10th, 2005 04:55 PM

Re: Working on a new mod
 
You could always do bigger pictures and then resize them to 32x32... Although I quess you would need a special tool for that.

Thilock_Dominus January 10th, 2005 05:36 PM

Re: Working on a new mod
 
Nope, you can resize a picture with GIMP, but in my opinion the picture becomes blurred.

Perhaps I should rework the already made dom2 unit pictures instead?

Endoperez January 10th, 2005 05:54 PM

Re: Working on a new mod
 
I did that with MS Paint, and converted them using IrfanView. It works, but takes time.


To do it properly, run DomII in window, put filter off and set opacity to 100%. When I took screenshots this way, all the himans were exactly 32 pixels high, and I don't think I'm that lucky.

And as colors won't be deformed, you can remove two background-blacks, leaving the two shadow-blacks.


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