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-   -   A Special Thanks to Atrocities.. (http://forum.shrapnelgames.com/showthread.php?t=22227)

Karibu January 5th, 2005 10:01 AM

Re: A Special Thanks to Atrocities..
 
Very Nice pictures David! *clapping hands* [img]/threads/images/Graemlins/MusicalNote.gif[/img] I am interested how do you make them? Does it require hours of work managing all the little details or is it more simple than I think? Anyway, that picture is way over my abilities (well, not if I spend next 6 weeks making something like that...). http://forum.shrapnelgames.com/images/smilies/cool.gif

David E. Gervais January 5th, 2005 11:43 AM

Re: A Special Thanks to Atrocities..
 
1 Attachment(s)
How I do it! (and a new pic for effect..)
http://www.shrapnelcommunity.com/thr...lingonTOS2.jpg

1) these renderings are made with Bryce 5.
2) I have a pre-built scene where there is a 2D panel in the background (I simply apply a new background texture as the mood strikes me.)
3) I simply import the model then apply a texture (which I make)
4) I hit the render button. Voila! I now have it basically all done.
5) add spfx elements like engine glow, beams explosions etc (as the mood dictates)
6) Render the tweaked scene.. and save.
7) load it into ArtGem and do a bit of post production.. Add the boarders, text, se4 logo etc.
8) resave the image.
9) boot up PSP and load the original .bmp.. then save it as a low loss .jpg to save bandwidth when I upload it.
10) post it here if the mood is right again.

Simple eh? And this process takes about 15 mins. Plus the render time that can be as much as 2 hours if there are alot of SP/FX in the scene.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

EDIT: P.S. With this latest model I have taken the time to go through the different 'pieces' of the model and give them their own textures. I think it turned out ok, what do you all think?


Timstone January 5th, 2005 11:47 AM

Re: A Special Thanks to Atrocities..
 
Another very nice pic you created. Me like it.

A question not very much related to this subject, but does anyone have a nice pic/design in his head for a reactor?
A friend of mine supposed to draw a few, but I don't like his designs very much.

Ed Kolis January 5th, 2005 12:05 PM

Re: A Special Thanks to Atrocities..
 
I imagine a reactor would look something like a cylinder with a second cylinder superimposed which is narrower but taller, and with coolant tubes coming out near the top of either cylinder and going back in near the bottom of the fat cylinder... if you want I can whip up a quick model when I get home and have access to Wings...

Timstone January 5th, 2005 12:20 PM

Re: A Special Thanks to Atrocities..
 
Ed:
Oh please do.
Since my Last post I've "brainstormed" two different reactors. Keep 'em comming. http://forum.shrapnelgames.com/images/smilies/smile.gif
Thanks for your help Ed.

Rasorow January 5th, 2005 12:53 PM

Re: A Special Thanks to Atrocities..
 
<amazed, speechless>

I like that!

Rasorow

David E. Gervais January 5th, 2005 01:53 PM

Re: A Special Thanks to Atrocities..
 
1 Attachment(s)
Is this close to what you imagine a power reactor to be?..

http://www.shrapnelcommunity.com/thr...actorCore1.jpg

I have the 128x128 and 36x36 .bmp Versions made. If you like this tell me where to send them.

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Timstone January 5th, 2005 01:55 PM

Re: A Special Thanks to Atrocities..
 
David:
Oh yeah! Now, that's nice!!!!
I plan on doing stuff like that too, but without the shiney surfaces, I don't like shiney surfaces.
Very cool pic.

mottlee January 5th, 2005 01:57 PM

Re: A Special Thanks to Atrocities..
 
My Hat's off to the two of you....VERY nice work! http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Atrocities January 5th, 2005 02:04 PM

Re: A Special Thanks to Atrocities..
 
Its all been said before, but I will say it again, I am speechless. Excellent work David. http://forum.shrapnelgames.com/images/smilies/happy.gif


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