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-   -   3D modelling - HELP! (http://forum.shrapnelgames.com/showthread.php?t=22296)

TerranC January 11th, 2005 02:30 AM

Re: 3D modelling
 
Quote:

TurinTurambar said:
Don't so much like any of them. Are there textures to download into this as there are parts/components? Is there a way to mod the textures to get different effects? If TC is only using DOGA, where does he get all those *****in textures?

From Google image search, from Freespace 2, from a friend, and some... I mean one I've created myself.

But mostly from a site which I would be happy to give you a link to it via PM if you are interested.

And if you would like, I could try to write up a quick tutorial on DoGA texturing.

NarfsCompIsBack January 11th, 2005 02:33 AM

Re: 3D modelling
 
Why not just post the link?

Timstone January 11th, 2005 04:50 AM

Re: 3D modelling
 
Nice fighter! Me like it. Only the window isn't really my stile. Maybe something a little more transparent?

Atrocities January 11th, 2005 06:24 AM

Re: 3D modelling
 
He is off to a good start. If keeps up with it, it will be nice to see what he can come up with.

David E. Gervais January 11th, 2005 07:21 AM

Re: 3D modelling
 
AT said: "Never mind, did not work. Ask David Gervais how he did it."

I have no idea what you're talking about.. How I did what?
If you mean how did I make textures I find many on the net and almost always modify them to fit my needs. I also found out I can very easily make textures in Bryce (which is my rendering program of choice)

Note about the 'image' tag.. The only types of pics that work are .gif, .jpg, and .png (my personal preference for posting is .jpg)

Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

TurinTurambar January 11th, 2005 01:17 PM

Re: 3D modelling
 
AT, how did you change the background on my fighter to black before you posted it?

(I want to be able to do that, but I dont particularly like it for this model cuz it "eats" the dark part of the camouflage. http://forum.shrapnelgames.com/images/smilies/wink.gif)

You guys really like that fighter? I thought it was boring. I much prefer the small transport. I'll redo that one in L2, slap a skin on it, render it as a png and put it in my next post. I'll do the portrait/mini Version in the other thread in case anyone wants to add it to the fleet.

Thnks 4 the kind words and advice all, and yes TC, a texturing tutorial for DOGA and a link to those textures would be GREATLY appreciated! This is fun and I need more options. http://forum.shrapnelgames.com/images/smilies/smile.gif

TurinTurambar January 11th, 2005 01:27 PM

Re: 3D modelling
 
Quote:

Timstone said:
Nice fighter! Me like it. Only the window isn't really my style. Maybe something a little more transparent?

That "window" is actually part of a stock fuselage that I reshaped to suit my needs, therefore I couldnt change it. The colony ship I'm building from scratch has nice shiny blue windows http://forum.shrapnelgames.com/images/smilies/smile.gif It'll be a week before I'm done with it though. http://forum.shrapnelgames.com/image...ies/tongue.gif

Timstone January 11th, 2005 03:13 PM

Re: 3D modelling
 
Well keep up the good work, we'll be waiting for the result. Good luck!

TurinTurambar January 11th, 2005 03:30 PM

Re: 3D modelling
 
1 Attachment(s)
test
[image]http://img148.exs.cx/my.php?loc=img148&image=smltnspt1280na.png[/image]

I guess I really don't understand the use of image tags. I can copy and paste that http into my browser and go right to the image.

WTF!

So i've put the fullsize transport as an attachment. It's big: 999x999

Timstone January 11th, 2005 04:06 PM

Re: 3D modelling
 
Nice render. Maybe you could make the texture you use for armorplating (visible on the front section) a little bit small. This way the ships looks bigger. It also adds more realism to the construction of your ship. No shipyard can build with armorplates the size of houses. http://forum.shrapnelgames.com/images/smilies/happy.gif


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