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-   -   MP Game: Age of Men - Completed - Arco wins! (http://forum.shrapnelgames.com/showthread.php?t=22336)

Ironhawk January 18th, 2005 07:55 PM

Re: New Game: Age of Men
 
Oh, don't forget. Human pretenders only

Ironhawk January 19th, 2005 05:01 AM

Re: New Game: Age of Men
 
Hrrrrrrm! After thinking about it for a long while I have to bail on Pythium and switch to Arco. Without communicants pythium's mages just wont be able to deal with the number of troops we are going to see. Astral magic is too focused on single unit spells.

Wazooking January 19th, 2005 09:18 PM

Re: New Game: Age of Men
 
I think we only have 7 players in the game.
Yvelina bowed out earlier in the thread.

Ironhawk January 19th, 2005 10:49 PM

Re: New Game: Age of Men
 
Oh! Yvelina did indeed drop out. I hadn't even noticed, thanks for pointing that out Wazooking. In that case we have only one player left to upload and we can begin. I will send him a PM now. I was terribly afraid of the Vans in this game anyway so that is kind of a relief :}

msew January 20th, 2005 04:23 PM

Re: New Game: Age of Men - uploading pretenders 6/
 
game Version to use is 2.15 correct? (i.e. the latest Version of the game as of today's date)

msew January 20th, 2005 04:24 PM

site-searching
 
can you site-search with solo mages?

msew January 20th, 2005 04:26 PM

mage movement
 
What are the rules for moving solo mages:

a) from forts to other forts
b) from forts to adjacent armies
c) from forts to armies in the field
d) from armies in the field to other armies in the field
e) from site searcing (if they can) to armies in the field
f) from an army in the field to solo sight searching (if they can)
g) from armies in the field BACK to a fort

msew January 20th, 2005 05:46 PM

mercs
 
are mercs allowed?

Ironhawk January 20th, 2005 06:00 PM

Re: site-searching
 
Yeah site searching is fine. To put any limitations on that would just make life hard for players.

Do try to be reasonable tho - it is not acceptable for a player to "just happen" to have a 5 air mage ready to cast wrathfull skies or something "searching for sites" along the border of a warzone http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes we are playing with v2.15, the latest.

BTW, everyone, msew was the Last player in, the game has now begun!

Ironhawk January 20th, 2005 09:16 PM

Re: mage movement
 
Good questions msew. And... I had originally written up this long winded answer to each individual question. Which is just lame, no one is going to remember or care what you can or cant do in situation a, b, z, x, etc. So lets just restate the house rule with the following addition:
[*] Mages cannot participate in combat without 25 troops per mage in combat with them.
[*] Mages can move about however they want in any *friendly* province, but must have orders set to Retreat unless they are with an army or in a fort.

Now - before people start complaining about having to change orders all the time!! You dont need to reset the orders of every single one of your mages when they step out of a fort. Just be realistic: is this mage going sitesearching in friendly, safe provinces? Or moving from one fort to another in your empire? Then dont bother changing orders. But if you are sending a mage from a forward fort to an army in a warzone then you should definitely set them to retreat (until they arrive at the army).

I know its trouble to do this guys but I think its the solution that provides the most flexibility. You get the freedom of moving your mages around without worrying overmuch about rules or some huge list of situations you need to check against. And it still makes mages conform with the spirit of the Age of Men house rules.

Quote:

msew said:
What are the rules for moving solo mages:

a) from forts to other forts
b) from forts to adjacent armies
c) from forts to armies in the field
d) from armies in the field to other armies in the field
e) from site searcing (if they can) to armies in the field
f) from an army in the field to solo sight searching (if they can)
g) from armies in the field BACK to a fort



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