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Re: New Poll: What is it you want most from Dom3?
Turin: there was only one actual SC built in that game. All the rest died pretty easily, and IMHO, weren't worth the resources spent on them.
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Re: Poll: 100 votes!
All right. I do not personally have Dominions II, but i have the demo and loved the game. I was looking for the community when i came upon this site. I heard about Dom III and i decided to vote myself (maybe add a little outsider flare). I was looking at the polling numbers and decided i might (in a way) crunch and rank the choices. I averaged the scores from all three categories (later I might do it again with emphasis on the no. 1 category) and i got these figures:
1) Interface improvement with an avr. of 22.64% 2) Tactical eningine with 17.51% 3) = AI improvements tied with 15.46% = New Rules tied with 15.46% 5) New Funcionality with 10.75% 6) More Content with 10.42% 7) Balance changes with 9.47% 8) Easier modding/externilization with 6.72% 9) Graphics with 4.03% 10) Other(really its own category i think) with 3.02% I hope i haven't offended anybody. http://forum.shrapnelgames.com/image...ies/tongue.gif I can't remember exactly what i voted for, but graphics was third, something like interface second i believe and maybe either new content/rules/or functionality first. Have a great day. - Fate Triarrii XX544 |
Re: Poll: 100 votes!
What I would most like to see is some balance issues fixed, like making Wrathful Skies and Ghost Riders more expensive (both in path requirements nad casting cost) instead of the only game in town like it has been in unmodded Dom2 so far.
Most of the stuff that has been in the newer CB mods also makes for a good starting guideline. After that, goddamn but I want a "hold and fire" order available in combat orders, customizable list of spells that commanders are allowed to use (i.e. clicking checkboxes of "never cast this piece of crap, ever, on pain of death, unless scripted") to eliminate stupidity from spellcasting AI and improved script storage along the lines of what I suggested in the improvements thread (nation specific scripting slots for each nation), and eliminating micromanagement (e.g. checkboxes on commanders that can be toggled to "do not pool gems from this commander" and "do not allow this commander to use gems in battle". After that, new rules for terrain effects and other things (and while we're talking about terrain, how about adding some more? Jungle and Tundra would make for nice additions and give some more variety, both in magic site availability and other things). As for magic sites, more of them would be nice, and having site descriptions would be awesome. I'll help write those for free if that's what it takes! Edi |
Re: Poll: 100 votes!
Nice suggestions, Edi. Kudos http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Poll: 100 votes!
Quote:
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Re: Poll: 100 votes!
I just got my eye's for this game just some days agoo.
Played roughly 35hours this weeken, I'm in love. http://forum.shrapnelgames.com/images/smilies/laugh.gif So I guess I'm saticfied as it is. But I like polls so here we go; 1. User Interface improvements (anything from new messaging system, tactical battle-orders screens to hotkeying, bloodhunting/slave micromanagement issues and order-tracking) 2. More Content (spells, nations, sites, terrain, etc.) {I know theres alot if them as it is, but more is fun.] 3. Better graphics, sounds or other look/feel [Atleast the sound, graph is'nt that important.] [Edit] Just realized some stuff after reading Edi's post. Would'nt it be nice to be able to choose all you commanders when you're checking one commander. As it is now you need to hit esc, then choose another commander. A small thing but quite annoying imo. Would also be very nice to get a "warning" when pressing the "Throw Artefact"... http://forum.shrapnelgames.com/images/smilies/rant.gif |
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