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Re: Chandrea AGAIN REVISED...
Cool - thanks Arryn! |
Re: Chandrea AGAIN REVISED...
Hmmm. Having each nation get 12 heavy cav, 30+ heavy infantry, and 12 crossbows seems like it may be a bit unbalancing, since nations that aren't supposed to have solid troops, or aren't supposed to have good missile troops (or any, ie Abysia) are pumped up at the start. Almost any nation likely can, and probably should, attack an independent with an army on turn 2. The free mages may have something of the same effect, boosting restricted magic nations like stock Ulm or New Era Pangaea quite a bit. But on the other paw, since I view this as being a perfect map for 5-6 players, it might simply be that the extra starting troops & mages help people get into the thick of things player vs player wise more quickly. |
Re: Chandrea AGAIN REVISED...
1 Attachment(s)
First of all, deleting those troops from the mapfile is fairly easy, since it is all in one place inside the map file. For convenience, I attached an edited mapfile with starting locations being outside cities, i.e. each player starting without these troops.
That said, in the original mapfile these troops serve as defense for the cities, who should be focal points of the map. There is no other option to strengthen the defenders of a certain province. http://forum.shrapnelgames.com/images/smilies/frown.gif The population type does only influence the availability of recruitable troops, not the type and numbers of the actual defenders. Therefore I placed them by hand, which then leads to nations start with these troops. http://forum.shrapnelgames.com/image...es/Injured.gif However, I think this is fair as everyone starts with the same troops. Thus one gets a quicker start on even terms, which is something I do like (for having more than one starting province is not advisable on my map, as many cities are adjacent!). Furthermore those troops are easily available to anyone holding a fortified city anyway. The mages were just added for fun. But now I think that they might balance things as well: I do not like it that finding a single magical site such as a library is such a huge advantage. So everyone gets two those independent wizards for free, boosting research a bit for everyone. (One might consider difficult research as well) Furthermore, their random paths cannot be taken into account at pretender creation, so a player has to adapt to what he gets and has to deal with these options (I really liked the randomly assigend predesigned-pretenders in the Shepherd's Scenario). Also, I do like the idea that these three commanders are rather unique and thus present a nice prestige goal for assassins... http://forum.shrapnelgames.com/images/smilies/evil.gif Same holds for the Cavalary, or how do you obtain those again bearing your home province's name? I have fun by using them cautiosly and nuturing them to high XP as my pretender's elite bodyguard... http://forum.shrapnelgames.com/images/smilies/wink.gif In the end, it's everybody's own choice whether to play with the troops or not: I like them, as long as nobody convinces me that they shift the balance in favor of the powerhouses Caelum, Vanheim, etc,.. |
Re: Chandrea AGAIN REVISED...
VERSION 3.4:
Note that the chandrea3.tga remains unchanged, so find attached to this post only the altered .map file and a .txt file generated by CJN's mapinfo script.
EDIT: Buggy file. Some commented-out stuff is still read by dom2. Fix in my next post! |
Re: Chandrea AGAIN REVISED...
Nice one Chazar...Nice to see the trinkets getting some playtime. I will enjoy having a go at this map.
Hats off to ya sir. Spirokeat |
Re: Chandrea AGAIN REVISED...
1 Attachment(s)
Here is the corrected file. It's called 3.5 now.
PS: The two underwater locations do not have victory points assigned. This might annoy an underwater player, though the map hardly puts any underwater nation at a disadvantage. Nevertheless, it is easy to add the victory points if desired. |
Re: Chandrea AGAIN REVISED...
Looks nice... any chance we'll see a map with over 200 provinces? |
Re: Chandrea AGAIN REVISED...
1 Attachment(s)
...and again a new version of the map file available for download.
Changes:
--- @NTJedi: No, for I especially made this map to address the lack of small and wrap-around maps... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Chandrea AGAIN REVISED...
Note that the attachment for V3.6 only includes the .map file! The tga file has not changed since V3.3, so please download V3.3 from e.g. Arryn's nice & useful site: http://www.dominions-2.org
Arryn also provides V3.6 in addition to V3.3, which is good, since it the difference are rather a matter of taste... The reason for not providing the file here is that the forum does not allow to attach files of that size http://forum.shrapnelgames.com/images/smilies/frown.gif Sorry for any inconvenience caused. |
NEW SMALL 49 PROVINCE WRAP AROUND MAP!
New map available: Drea V4.3, a 49 province wrap-around map, suited for Blitzgames, Duels or a bloody 9 Player Deathmatch.
The map is essentially the lower half of my previous Chandrea map (94 provinces), which is now also available in version 4.3!!! Both maps can be downloaded from Arryn's www.dominions-2.org. Many thanks to Arryn for her nice website! Others are welcome to make the maps available on their own Dom2-related websites, too. Each map brings its own new tga-file as well as a mapinfo-generated txt-file containing the map details in a human-readable format. If you play my map, please report whether you like or dislike it here. Thanks! The following changes apply to both Drea V4.3 and Chandrea V4.3:
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