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Re: Jumping in at the deep end
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Re: Jumping in at the deep end
Ahhh, okay, I was worried I was missing some way to set it to research level 1, then go direclty to level 2 when it was done. Glad to know I haven't been shooting myself in the foot.
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Re: Jumping in at the deep end
I've sent off my first turn in accordance with what we've discussed. Unfortunately, it's looking like a very crowded game and my 3 system empire has 6 "border" warppoints not including internal ones. I'll send the first colony ships out praying for dead ends, but there's nothing obvious that way (although I suppose there's no way of knowing.)
Although this clearly gives me a disadvantage at turtling, my tech aims (PPB) seem to accord with that strategy. So, next turn I'll be designing (if not sending out) minelayers. The design I noticed in the FAQ was a small transport with 2 layers and cargo space. This struck me as a lot of cargo-to-laying ratio for a defensive minelayer. If I am near to my mine-producing worlds - in system - wouldn't devoting more space to laying components and less to cargo make sense? I'm not sure if advanced storage has an impact on this particular cargo issue. EDIT: Also, I can put 1 or 2 small warheads on my 10kt mine. Would putting one in to get more (harder to sweep) or two for a harder hitting mine make more sense in the early game? Some players are smart enough to sweep, but on the other hand, simply annihilating wayward visitors also has a certain appeal. As well, although I realize this would most often depend on what one discovers in neighboring systems, how early should I start slipping other constructions into my (EB) queues on the three homeworlds? Space stations for extra construction would be done in one turn, as would most any ship I could design. There are some things I don't know when I'm meant to start with - mines, troops, weapon platforms - well, units, really. I am a peaceful 81 ER 102 Hap Berzerker race, so I don't expect my people to be naturally despondant. But I've also not experienced an in-game reverse to know how many troops I need and when. |
Re: Jumping in at the deep end
Doesn't a basic mine layer hold exactly as many mines as it can deploy in a turn? If you've got them near your colonies on repeat orders, you probably want to have it jsut full of layers. (Differnet story for sattelites, though, as those can drop... four a turn, IIRC, but only hold one.)
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Re: Jumping in at the deep end
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Re: Jumping in at the deep end
As it so happens, I accidentally loaded a testbed turn and played it instead of my normal turn. The actual game is in a large universe, but as my empire happened to be a bit dispersed and the geography a bit kinder, I can probably block off 6 ok systems at a cost of 7 external warp-points to guard. If I stretched, I could make it 7:7, but it would involve risk and my only breathable in the 7th system has lousy stats.
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Re: Jumping in at the deep end
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Re: Jumping in at the deep end
I just meant min/org/rad values. It has some largish ones, when I get different colony types in trade hopefully. I actually may gun for 7 systems / 7 guarded warppoints. It is a 10 person, 74 system galactic edge, so that's really just my fair patch of turnips. The 10k for warheads struck me as a bargain and is done. The planets are working doubletime on colony ships. Meeting the neighbors is next, I guess.
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Re: Jumping in at the deep end
Don't settle for your "fair share" if you don't have to. If the random placement gave you some extra room or your neighbors are slow expanding, take full advantage. The more territory you control when initial borders are established, the better.
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Re: Jumping in at the deep end
Hey - things are going fine. Not much contact now, but I lucked into ruins that had Fighters on them - thanks, 100k research item!
One thing I'm curious about - it is looking like Gas Giant colony tech will be hard to come by in this game. I can still capture existing gas giant worlds with troops, right? |
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