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Re: The Vine Ogre
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In any case, 200 VOs is a reality by turn 20, while a good sized group of Ivy Kings probably is not. -Frank |
Re: The Vine Ogre
Your math is faulty.
Or you meant "200 VO per 10 turns", what might be true after turn 20. |
Re: The Vine Ogre
He's right, If you use all your gems to make ivy crown's, and find enough gems to make the balance of 10/rnd up you could have 200 VO's by rnd 20. I've never horded VO's in the early game, I try to get more impact by using them in mid to late game in huge groups created by 10 Ivy Kings (Like 40/rnd), and using the king's for local defense when necessary.
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Re: The Vine Ogre
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200 Vine Ogres are nothing to sneeze at. However, this hypothetical player is paying, in addition to 150 gems (for VOs plus crowns), a huge opportunity cost of 100 mage turns (10 mages X 10 turns). Think of how much research, forging, site searching, other summoning, combat support, etc. could be done with 100 mage turns. Even the 150 gems are a steep price to pay at that point in the game. It means this player won't be able to afford to cast more than a few other ritual spells. Vine Ogres are nature's equivalent of undead. Most kinds of undead don't eat, don't rout, and don't require upkeep. Undead have fewer hit points and are vulnerable to priest gangs, but on the other hand, they won't feed a life drain attack. Also, you pay a fixed price for an unholy priest (e.g., 28 gems for a Mound Fiend) and then get a steady stream of undead for no additional gems. You can argue that the good undead spells are at a higher level, but then again, 100 mage turns means several hundred research points. |
Re: The Vine Ogre
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And with blood there are so many other choices like IDs and ADs so a devil is not a no-brainer . And vs. a Wrathful Squad devils suck bigtime also . The only thing in Dominions where i would maybe use the word no-brainer is maybe Caelum . They are unfair , good troops and the best earlygame - midgame mages . Really quickly caelum researches quickness + lightning bolt . That's already 2 dead troops per caelum mage per battleturn for most nations . Shortly after they can either rush to AQs or Alteration 6 for false horror spamming + ultraunfair raiding . So caelum is my no-brainer number 1 http://forum.shrapnelgames.com/image...es/biggrin.gif . |
Re: The Vine Ogre
I think the problem with Vine Ogres is they're too easy to mass produce. An Ivy King can produce 4 (!) of them a turn for the cost of only 1 N. And Ivy Kings are cheap at 20 N each.
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I think you could increase the Ivy King price to 30 nature gems, and decrease their summoning bonus to +2 and they would STILL be a good cast. Anyone disagree? |
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