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Re: Fixing PD?
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Re: Fixing PD?
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Re: Fixing PD?
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As it is atm you can do this only in sp though . In MP the Order 3 , Sloth 3 , Death 3 , Misfortune 2 and Magic 0-3 Scale is much much to common . |
Re: Fixing PD?
I'm with tinkthank on this one. I originally thought PD was too weak but after reading this thread and seeing everyone's opinions I think they are ok for the price. All that needs to be done is some compromising. Bring up strength of PD 10+ a little bit. Strengthen the extremely weak PDs (man, machaka, etc) so they are somewhat servicable. And tone down the really powerful province attacks just a bit (maybe just tag a few gems on?).
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Re: Fixing PD?
Actually, I'm even OK with some nations just having weak PD. It's still big enough to stop scouts from taking over your lands. What it should really have is a tag right on the create nations set-up:
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That's a nasty surprise that new players do not need to have sprung on them. Also, it should give you the read-outs of your nation by actual theme and not by base theme. If you are playing Return of the Raptors, it shouldn't tell you that you specialize in Air and Water - because you don't. -Frank |
Re: Fixing PD?
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Re: Fixing PD?
If you want to weaken Ghost Riders, perhaps it might be thematic and sufficient to require the presence of ghosts -- or, more precisely, corpses. Zen's Conceptual Balance mod also offers another route, bumping up the skill requirement.
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