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Re: Cooperative Project
I'd like to add my vote for a Submarine type of game, the difficulty will be making it 'special' even if you could license the starfury engine, could you really steer a summarie from outside ? ;p
A 4x Risk Game would also be great http://forum.shrapnelgames.com/images/smilies/happy.gif but again how could you make it 'special'? Any game made in this method would HAVE to be easily modable - if not open source. To throw a spanner into the works, how about making the game 'online'? so it could be multi player? I mean only the actual kinda engine -still have people buy the game so as to not have to compromise on art... GreyCloud |
Re: Cooperative Project
Actually SF handles multiple levels quite nicely right now.
You just can't -move- between them, and it doesn't have the code to handle up/down firing arcs, so you automaticly get a full coverage. |
Re: Cooperative Project
Good! That means all we would need to do is add the code to let ships move between levels and to let weapons fire at ships on different levels. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Cooperative Project
So whats happening with this, did I get excited for nothing? http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Cooperative Project
"E's dead, Jim"
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Re: Cooperative Project
Nope not dead -- waiting patiently for more interest.
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Re: Cooperative Project
I'd like to see this move along some more, maybe we should post it in forum since some of the members might not check this forum???
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Re: Cooperative Project
*waiting patiently*
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Re: Cooperative Project
In order to get any more interest before you lose what you do have, we probably need to see some sort of progress.
Or at least a progress bar or chart of some sort. |
Re: Cooperative Project
Colorful pie charts are always fun http://forum.shrapnelgames.com/images/smilies/laugh.gif I think a progress bar is a good idea... not sure if anything has been done though.
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