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Re: Cheaters AI Race
I can confirm what Geo says, you can not use a negative number for a characteristic. That was the first thing i tried! http://forum.shrapnelgames.com/images/smilies/wink.gif
In the file I uploaded a 5000 point start would give the cheaters a defensiveness of 45, I felt that a high defensive value would be important to a race that likes to ram. |
Re: Cheaters AI Race
Hmm, seems I was wrong. I was going by the fact that another way I found to ignore characteristic limits that I'm not too sure I want to post, as it is possible for human players and would allow blatant but not easily detectable cheating on PBW, allowed negative characteristics. For example, I set up one race with a negative political savvy and started a test game with it and another race in the same system. When I had them establish a trade treaty, this race received negative income from the treaty. I just assumed that if it allowed negative values one way, there wouldn't be an explicit check for negatives separate from the supposed limits from settings.txt for any way of circumventing those limits.
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Re: Cheaters AI Race
I tried negative values for a few of the traits, but they didn't work. I assumed it didn't work for any of them. As for the v1.2 general file, I must have miscalculated the number of racial points required (since you can't set them manually)
v1.3 fixes some of the maintenance and construction problems. And I think they use all available points. Ships with all the tiny components on them cost a lot and were draining the empire's minerals supply. Except for the kamikazes, they're actually inferior to most other middle-to-late-game warships one-on-one. They are tough in fleets though. |
Re: Cheaters AI Race
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Cheaters v1.3
1 Attachment(s)
Cheaters v1.3 released
fixed resource problems fixed racial traits file added anti-cheat disclaimer A few ways to check for AI_General file cheats: A suspicious number of "non-existant" traits. Maintenance Aptitude of "God-like" (can't happen in a normal AI_General) |
Re: Cheaters AI Race
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Re: Cheaters AI Race
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Edit: Sigh, never mind. I figured it out. Yes unfortunatly this could be used on PBW to cheat. It would be hard to detect under normal circumstances during the game by the other players. However, if anyone had suspicions the game owner or the PBW admins could fairly easily verify it. It would be impossible for the cheater to cover their tracks after the fact. Someone despicable enough to pull something like this runs the risk of seriously damaging their reputation. |
Re: Cheaters AI Race
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Re: Cheaters AI Race
That's allright. I figured it out and updated my post.
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However, I can think of a good use for this trick, it would make setting up god-like races for theme games much easier. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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