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Re: Drain Life
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If you aren't on the offensive, and you haven't set yourself up for a strong defense, then there isn't much you can do. You lost by allowing your opponent the luxury of not having to respond to your attacks. |
Re: Drain Life
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Let's not even talk about the costs associated with parking defense armies all over the place for the sole purpose of defending against this type of attack. I am now firmly entrenched in the "Nerf the GR" camp. I could be talked over to the "Buff the other non-death distant summoning/attack" camp. After playing around with CoW/CoW, I'm not impressed. Even 2 castings will lose to a semi-high PD. As it stands it looks like from now on I will always make sure I have access to death mages, and always select spamable castles types. |
Re: Drain Life
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Re: Drain Life
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Re: Drain Life
I made a simple test. 2 groups consisting of 12 Royal Marignon Guard, and 1 admiral. One group gets attacked by 1 GR, the other by a Phantasmal Army. Can you guess the results?
GR group - Nearly wiped out (2 RMG left) Phantasmal Army group - No losses Cost of GR - 5 death gems Cost of PA - 8 air gems I can understand the perspective that you had to reach lvl 9 to cast this spell. Fine, don't nerf it, but the gem cost should be increased. After this test, I'd say at least 10 gems per casting would be more in line with reality. I say that with a grain of salt, as the comparison in this test turned out to be 650 gold in troops + maint vs 5 death gems + 1 mage turn. Flame away... |
Re: Drain Life
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Considering that they don't stick around, I think they're worth at least 15. ...any army big enough to defend against that sort of attack would be a great target for FFtS / MW, so using conventional armies defensively is moot at level 9 research, anyway, isn't it? |
Re: Drain Life
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Emmitu with a horror helmet and other junk is quite awesome. I had one with heroic quickness +2XX% once, empowered him with water for Quickness, and he was killing scores of units every turn. I think he's the best national hero. |
Re: Drain Life
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From what I can determine, FFtS / MW are much more limiting since they cost many more gems and not all races can get unlimited, fairly cheap mages that can cast those 2 spells. In the 2 games I have played, I have seen about 4 castings total of FFtS / MW, and probably 40 GR castings. FFtS / MW only kills half of the army, GR usually gets all units... From my perspective, that means it's broke. Perhaps once I play 10 more games I'll agree with you, but not today. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Drain Life
I tend to agree with you, Duck. One of the 'issues' I have with Dominions II is the fact that everything seems to devolve to summoned commanders (especially Undead ones) doing stuff.
I could extend this to Sorcery in general, but Death in particular seems to have too many 'bennies'. |
Re: Drain Life
yeah access to mass ghostriders and flames from the sky is the eqivalent of an atomic bomb. Once you have them noone can attack you without losing tons of troops to mass castings of ghostriders.
The only counter to them are high def thughs with etherealness, lifedrain and regeneration(wraithlords, airqueens) , or large vineogre/archer/priest armys. The latter gets easily detroyed by flames from the sky, so itīs really hard to take your castles if you have access to those two spells. |
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