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-   -   Rebalance Mod game now running on a 24h timer. (http://forum.shrapnelgames.com/showthread.php?t=23149)

Ironhawk March 17th, 2005 06:25 PM

Re: Rebalance Mod game starting, everyone welcome!
 
I can do saturday so long as it's a bit later on in the day (pacific time). My good friend's birthday is that friday and I am likely to be severely hung over the next morning.

Sunday works too.

What time actually works for everyone? I am in the Pacific timezone.

tinkthank March 17th, 2005 07:36 PM

Re: Rebalance Mod game starting, everyone welcome!
 
If no one else wants to, I could take Ryleh (but only if non-human pretenders are allowed ;-) heheh), and would also suggest my Spell Nerf Mod (posted on the main boards, updated by me) too. Otherwise I could take Jotun. Or Man. (Oops gone.)
I will not be able to devout a lot of time, however, and cant promise a blitz start, and if our baby comes early (due date 2 weeks) I'm out .... so feel free to choose a more reliable candidate.

Ighalli March 17th, 2005 08:32 PM

Re: Rebalance Mod game starting, everyone welcome!
 
I'd like to play rich resources if no one minds terribly... More money = bigger armies! http://forum.shrapnelgames.com/image...es/biggrin.gif

Ironhawk March 17th, 2005 10:34 PM

Re: Rebalance Mod game starting, everyone welcome!
 
I'd vote for rich resources as well. I am going to need all the help I can get! http://forum.shrapnelgames.com/images/smilies/happy.gif

Arralen March 18th, 2005 06:53 AM

Re: Rebalance Mod game starting, everyone welcome!
 
If you want big armies, you don't need "rich" setting, but decent castles, good scales and:

More supplies.

Supplies where nerfed compared to DOM1 by
- province size being only 1/4 in DOM2
- changed generation by castles (admin instead of supply value)

I test "300% supplies" and found it work rather well even for the AI ...

Saber Cherry March 18th, 2005 11:20 PM

Re: Rebalance Mod game starting, everyone welcome!
 
Spellmod for the game will be finished in a couple hours. It essentially does 1x cost for levels 1-4, 2x for level 5, 4x for level 6, 8x for levels 7-9. There are a few exceptions. Pretty simple...

As for richness: rich is fine with me.

3x normal food sounds like a lot, though. Is 150% OK? That's a good change... but not a huge change. I want this to evaluate the mod in normal play, to some extent, even though that's sort of already been violated by the magic nerf http://forum.shrapnelgames.com/images/smilies/happy.gif.

The final version of the Rebalance mod (7) is posted, and the game-specific level-4-limit mod will be posted before midnight (US Mountain time) tonight. Loks like everyone who want to play is signed up, so I'll take Jotunheim. We just need to choose a map now.

quantum_mechani March 18th, 2005 11:31 PM

Re: Rebalance Mod game starting, everyone welcome!
 
I suggest Urgaia or The Sundering.

Graeme Dice March 19th, 2005 12:26 AM

Re: Rebalance Mod game starting, everyone welcome!
 
I'd like to play Abysia if nobody has taken it, with C'Tis as a second choice.

Saber Cherry March 19th, 2005 03:36 AM

Re: Rebalance Mod game starting, everyone welcome!
 
Quote:

Graeme Dice said:
I'd like to play Abysia if nobody has taken it, with C'Tis as a second choice.

Ok, you have Abysia.

Maps: How about Middle Earth (119 / 6 water), Parganos (135 / 19 water), or Sea and Sky (169 / 23 water)? Those give about 9, 10, and 12 provinces per nation, respectively. Sea and Sky is especially beautiful, as well.

The finished mods for the game are at the top; please examine them and say something if you have any complaints!

Ironhawk: Can a server be set up Saturday?

Arralen March 19th, 2005 04:43 AM

Re: Rebalance Mod game starting, everyone welcome!
 
There seems to be a bug (wrong spell name?!) in "Level 4 Limit" .. . Couldn't find it at a glance, tough. (Eyes are still hurting as I spend too much time in front of the computer this week...)


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