![]() |
Re: Nation Mod Release: Gollarn
Quote:
|
Re: Nation Mod Release: Gollarn
It's not the price, it's their crappy nature. Their 'best troop' is the entangling one, IMO. I haven't tried the burrowers yet, but their cost basically precludes an army of them.
The best strategy I've found so far is to recruit Spirit Walkers at every opportunity while using the Entanglers as a (quite effective) wall. Don't get me wrong. I think it's a pretty fair nation. It's just their troops aren't much to write home about. Would you like me to send the mod's commanders through my 'commander rubric'? |
Re: Nation Mod Release: Gollarn
Quote:
|
Re: Nation Mod Release: Gollarn
I don't use Pangaea's stealth troops. http://forum.shrapnelgames.com/images/smilies/wink.gif
Pangaea (base): Revelers or (more normally) Maenads. Pangaea New Era: Dryad Hoplites are 'da bomb'. Pangaea CW: Enh. I'll run them through. Enslave Mind I won't ignore, but maybe I'll just skip that guy. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Nation Mod Release: Gollarn
Quote:
|
Re: Nation Mod Release: Gollarn
FYI, I don't think stealth level on non-commanders has any effect. You could test it, though.
If you want to boost small, Gollum-like units, defense skill seems like a logical choice to me. |
Re: Nation Mod Release: Gollarn
Quote:
*Fix summary. *Make a national specific spell to summon a burrower commander, I was thinking of stealing either the Siege Golem, or Serpent Fiend spells to do this. *Make trapper immobile, 4 gold. *Reduce assassin stealth to +15. *The aforementioned attack and defense boost. |
Re: Nation Mod Release: Gollarn
This is a very nice nation. Not too powerful, but with a neat feel to it.
The trappers are insanely useful currrently, at least in the early game. I doubt they would be any at all if they were truly immobile. Is it possible to give them strategic movement but no motion on the battlefield? That might reduce their usefullness. |
Re: Nation Mod Release: Gollarn
Quote:
|
Re: Nation Mod Release: Gollarn
Ok, new version up. A lot of tweaks and polishing, a new national spell (had to steal telestic animation to make it) with tinkthank's idea.
|
All times are GMT -4. The time now is 05:10 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.