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-   -   Ideas for new Star Wars mod (http://forum.shrapnelgames.com/showthread.php?t=23255)

RudyHuxtable March 31st, 2005 02:54 AM

Re: Ideas for new Star Wars mod
 
Here's some other ideas for races

The Mandalorians (almost a must)
The Corporate Sector Authority
The Tion Hegemony

Strategia_In_Ultima March 31st, 2005 08:04 AM

Re: Ideas for new Star Wars mod
 
Quote:

Urendi Maleldil said:
<snip>
Here are some races I've heard about, but don't know anything about:

Hapans
Black Sun
Hutt Syndicate
Sith
Yevethan


The Black Sun is an underground criminal organization, you could give them a lot of additional intel projects and more efficient intel gatherers while making their weapons less effective.

The Hutt have never really taken to space I believe.

The Sith are extremely ancinet as a race, and died out IIRC over 1000 years before Episode 1. Could be even earlier.

Hapans and Yevethan mesa not knowen anything about.

Oh, but you could make the Hutts a Neutral race. You could also do that for the Gungans - I read somewhere that after Ep1, the Gungans founded their first offworld colony. Other possible Neutral races:

Naboo
Mon Calamari
Wookiee
perhaps more to come

Urendi Maleldil April 1st, 2005 03:31 PM

Re: Ideas for new Star Wars mod
 
Ha! Gungans in space. There goes the universe.

Strategia_In_Ultima April 3rd, 2005 08:57 AM

Re: Ideas for new Star Wars mod
 
Look, why ELSE do you think the other races invented Tectonic Bombs and Stellar Nucleonic Torpedoes.....

Urendi Maleldil April 3rd, 2005 04:04 PM

Re: Ideas for new Star Wars mod
 
I've decided to drop the idea of "researching" relationships with different corporations for the use of their ship hulls. It's just too time-consuming to mod, and whoever plays the mod will just be confused by it.

The Tech Areas will be very general.

NullAshton April 3rd, 2005 08:42 PM

Re: Ideas for new Star Wars mod
 
Go general areas!


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