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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Massive Mod under construction (http://forum.shrapnelgames.com/showthread.php?t=23457)

Ron_Lugge April 15th, 2005 12:42 PM

Re: Massive Mod under construction
 
Workable as in balance, not doablility.

wake_of_angels April 16th, 2005 02:35 AM

Re: Massive Mod under construction
 
The UAW has many comps requierment that make fun to build.

wake_of_angels April 26th, 2005 06:57 AM

Re: Massive Mod under construction
 
I have a big problem with the comps families, which I must fully remake to get results!

tesco samoa April 26th, 2005 11:07 AM

Re: Massive Mod under construction
 
hey you can put in the canon canon to take on the non star trek races http://forum.shrapnelgames.com/images/smilies/happy.gif

Or the ever instant classic !

Thanks Puke

Name := Sci-Fi Canon
Description := Uses accepted principals of science fiction to systematicly dismantle non-canon elements of SEIV and eleminate them from the game.
Pic Num := 220
Tonnage Space Taken := 300
Tonnage Structure := 3000
Cost Minerals := 5000
Cost Organics := 5000
Cost Radioactives := 5000
Vehicle Type := Ship\Base
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 6666
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Science Fiction Lore
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000 10000
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 14
Weapon Modifier := 200
Weapon Sound := tractor.wav
Weapon Family := 666

wake_of_angels May 3rd, 2005 11:18 AM

Re: Massive Mod under construction
 
I agree with you, but what is the requirement for Applied Science Fiction Lore.
However, I think it is a good idea!

Suicide Junkie May 3rd, 2005 11:31 AM

Re: Massive Mod under construction
 
You need to know the principles of sci-fi, and what is canon before you can design a weapon to destroy everything that dosent fit http://forum.shrapnelgames.com/images/smilies/wink.gif

wake_of_angels June 7th, 2005 08:33 AM

Re: Massive Mod under construction
 
1 Attachment(s)
It's done!
Here is in attachement the data package.
No AI included!

wake_of_angels June 7th, 2005 08:44 AM

Re: Massive Mod under construction
 
1 Attachment(s)
here are the facility

wake_of_angels June 7th, 2005 08:53 AM

Re: Massive Mod under construction
 
1 Attachment(s)
now the plantes.

wake_of_angels June 7th, 2005 08:55 AM

Re: Massive Mod under construction
 
Yet the generic race, which allows all races to have the benefits of the numerous ship sizes.


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