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Re: PBEM Game: King of the Hill 2 (Open)
Well that is half of us.
Are the forts between the inner and outer worlds still going to be in place? |
Re: PBEM Game: King of the Hill 2 (Open)
All forts (and special defenders) have been dropped from the map file: it has been decided to do so in the first game because of the way independent forts are handled (among other reasons). Basically, a single scout is all it takes to secure an independent province protected by a castle, as the independents never patrol outside their fort.
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Re: PBEM Game: King of the Hill 2 (Open)
Cool http://forum.shrapnelgames.com/images/smilies/happy.gif
Is the map file available? Perhaps in the old thread (although I didn't see that thread). Or should I just go and delete the lines from my existing one? |
Re: PBEM Game: King of the Hill 2 (Open)
Sent mine, named "Griffin"
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Re: PBEM Game: King of the Hill 2 (Open)
The map file has been attached on an earlier post in this thread. Direct link is here. The link for the KOTH1 thread is available on the earliest post in this thread.
You do not have to put the .map file in your maps repertory however, as it is only needed to set up the game. A list of changes would be useful, however: - Most starting positions have been altered, so that everybody starts three provinces away from the province allowing to leave the island. So please disregard the red square provinces. - The South East island has had its connection to the mainland switched (it was on a corner of the isle, and is now in the center of the isle, as for all the other isles). - The water province near the link with the South-East island is now a land province. - There are fewer plains in the South East island, and fewer wastelands on another island (the South West one, if memory serves). - All forts and customised independents have been removed (actually, the map editor removed all those lines on its own). |
Re: PBEM Game: King of the Hill 2 (Open)
Oops, sorry, I thought that link was to the .tga file which I already had. Thanks for clearing that up for me!
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Re: PBEM Game: King of the Hill 2 (Open)
I have received five of the six pretender files. GUESS WHO is missing.... Do we want to reopen the game to a new sixth player who might actually select a nation and make a pretender?
Also, Griffin did not put in a password and will have to resend his pretender. I sent him an email to this effect. It took me a while to realize that I had to put the pretender files in my newlords directory before creating the game, but I eventually figured it out. ThePanther@comcast.net |
Re: PBEM Game: King of the Hill 2 (Open)
I am beginning to see why Alneyan likes to host games for other people. Just looking at the 5 pretenders sent is really cool. The diversity in this game is simply amazing. We have:
1. Two SC-style monsters with medium magic who, after some quick research, can likely destroy neutrals solo. They both will eventually be fighting over the top spot in the HoF. 2. A human rainbow pretender who will conduct massive research, find a plethora of sites, and construct most any artifact required. 3. A low-magic, inexpensive pretender with very nice power scales, one who will quickly be awash in gold, especially considering the Zen scale mods. 4. A pretender with quite high magic abilities, including a level 9 bless. We also have 2 watch towers, one castle, one fortress and one citadel. I truly look forward to see how the players utilize their pretenders. Assuming, that is, the game will start sometime soon. |
Re: PBEM Game: King of the Hill 2 (Open)
Quote:
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Re: PBEM Game: King of the Hill 2 (Open)
Cainehill sent me his Marignon pretender, so the game has begun...
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