![]() |
Re: Hell sword vs Wraith sword vs Blood thorn
The amulet of the wolf has a small chance of transforming your super combatant into a werewolf. That's bad. Not because it gets big and hairy, bu because it gets so small and hairy.
As for this set-up: Quote:
Immediately obvious problems are: No elemental resistances. Very Crappy Protection. No Haste Effects. Those are big deals. It's got a lot of things covered, the small amount of reinvig on the rainbow armor really cuts down on the amount of death you can expect from Elf Shot, for instance. But the boots of flight don't benefit much from the low-encumberance armor you invested in, because you would be running around at full speed anyhow. But if you have access to level 6 construction (which in your example, it seems you do, try some of these: Bloodthorn Shield of the Accursed Starshine Skullcap Chainmail of Displacement Boots of Quickness Bracers of Defense Ring of Regeneration --- Look at that Defense! You've got a +12 Defense Mod and a +22 Protection before we even get to the Haste and natural protection (which you also have). Bloodthorn Crystal Shield Flame Helm Elemental Armor Boots of Flight Heart of Life Ring of Regeneration A nice protection value, it adds in 28 proection while still managing to ge in Regeneration, Reinvigoration, and the all-important Lightning and Cold Resistance (which will otherwise bypass your mighty armor without issue). Low MR, but a very high potential for magic adding on a spell-using combatant. If your Cyclops is willing to wear this get-up, expect to see a protection value in the mid-forties (which in turn will bounce Giant blows). Or: Faithful Lead Shield Starshine Skullcap Hydra Skin Armor Boots of Quickness Heart of Life Amulet of Antimagic A massive MR value (+10!) and some good Reinvig. That and the quickness makes this a very good outfit for a rear-caster summoner. A Ghost King dressed up like this is dressed to kill. Or: Bloodthorn Charcoal Shield Starshine Skullcap Rhyme Hauberk Boots of Flight Ring of Tamed Lightning Ring of Regeneration This is all about fighting big groups, resistance or immunity to all four elements, a chill aura and a fire shield make this a build to get-in and then hack a large army to pieces without death. Put this in and wait for the enemy army to die. They are going to do that. Hellsword Starshine Skullcap Copper Plate Boots of Flight Ring of Regeneration Lifelong Prtoection A simple all-around set-up for an undead hero such as a Bane Lord. Resistance or Immunity to every element, flight, regen, berserking, a pile of imps every battle, it's good. You fly around the hinterland stabbing things in the face. -Frank |
Re: Hell sword vs Wraith sword vs Blood thorn
En Forcer - you want either jade armor or boots of quickness, but not both (doesn't stack, iirc). Frank - thanks for the cool item configs! Some stuff I hadn't considered. However, Hydra Skin Armor wouldn't be that useful on Ghost King, would it? Or does gk not have lifeless tag? Or is it no regen for undead? I always have to look it up... |
Re: Hell sword vs Wraith sword vs Blood thorn
Quote:
|
Re: Hell sword vs Wraith sword vs Blood thorn
Hmmm....then Elemental armor instead of Jade or rainbow. Along with boots of quickness. Just put the thugs or SCs up front so they don't have far to go.
BUT the Hydra Skin armor would be good in that it also addresses reinvigoration issues... OKAY here is another question. How much reinvigoration do you actually need on your guy? |
Re: Hell sword vs Wraith sword vs Blood thorn
Quote:
|
Re: Hell sword vs Wraith sword vs Blood thorn
What about substitutions based on gem availability? For example, with Abysia, I'll make red dragon scale mail. It is not the best by any means, but it fits with the abundance of fire gems. For anything other than astral pearls, the conversion rate is terrible.
|
Re: Hell sword vs Wraith sword vs Blood thorn
Instead of bloodthorn/shield combinations, you can use bloodthorn/faitful and a burning pearl (depending on enemies) instead of a ring of regen.
|
Re: Hell sword vs Wraith sword vs Blood thorn
Abyssia usually has a biig pile of Fire Gems, and access to sufficient Blood Slaves and Astral Pearls for whatever it wants to do. You might see a get-up like this:
Bloodthorn Lucky Coin Starshine Skullcap Red Dragon Scalemail (No Boots) Amulet of Antimagic Lifelong Protection (Heart of Life on Caster, Ring of the Warrior on low Attack Skill SC) If you can afford it, consider swapping the RDS for an Armor of Souls. That thing is awesometastic, although the price (40 Blood Slaves) is off the charts nuts. You can't easily build any boots, so this will want to go on a mounted or elemental king chasis. This can make a pretty decent Pyrflagos. Atlantis usually has a virtually limitless pile of Astral Pearls and an overwhelming pile of Water Gems as well. And that's... all you can count on. You can't even Blood Hunt in most of your empire. Still, you can make: Sword of Swiftness Shield of the Accursed Starshine Skullcap Blue Dragon Scalemail Boots of Quickness Amulet of Antimagic Amulet of Luck That's a build that has no life stealing and no reinvig, which hurts. But it gets four attacks a turn, and has a very decent defense and protection values. The Encumberence on the whole thing is only 2, so you should be able to rack up a lot of kills anyways. Pythium has a very large gem income, and has it split between Air, Astral, and Water. Often you'll have more coming besides, but at the least you should be able to choke out this: Sword of Swiftness Shield of the Accursed Starshine Skullcap Chainmail of Displacement Boots of Quickness Dancing Trident Amulet of Luck This build maximizes Defense, while staying within the alotment of the basic Pythium Gem resource types. You're walking in with a Defense of +15 plus Quickness (so call it 18). That plus Luck and a huge pile of attacks should keep you in the game long enough to kill most enemies. Man is sitting on piles of Air and Nature Gems taht a tremendous. They can count on nothing else. Lightning Spear Vine Shield Spirit Helmet Chainmail of Displacement Winged Shoes Ring of Regeneration Dancing Trident I'm not very happy with this build, but I normally don't ever consider making a Man god that doesn't have a strong Earth suit for that reason. Also, you'll be putting this (minus the Winged Shoes) on a Queen of Air, so to a certain extent it really doesn't matter what your equipment is. Some people prefer the Weightless Kite Shield to the Vine Shield. I regard that as a matter of preference. Ulm has access to huge piles of Blood Slaves, and enough Astral Pearls, Death Gems, and Nature Gems to get by: Blood Thorn Lucky Coin Starshine Skullcap Hydraskin Armor* Boots of the Messenger Amulet of Antimagic Lifelong Protection* *If you have a really big pile to spend, consider upgrading the armor to the Armor of Souls or the Bone Armor. Those are expensive, but awesometastic in the extreme. If so, you'll want to swap out the Lifelong Protection for a Ring of Regeneration. You don't have Quickness and you don't have flight, but that's what you get for having no elementalists in your empire. Ctis has Death, Nature, and Water coming out of the woodwork. And that's again all they can count on. Wraithsword Jade Mask* Blue Dragon Scalemail Boots of Quickness Cat Charm Bottle of Living Water * Note that since only you can build the Jade Mask, you actually can guaranty getting it for your use. Caelumhas Air and Water Gems to spare, and can at the very least make this: Sword of Swiftness Weightless Shield* Spirit Helm Chainmail of Displacement Boots of Quickness Dancing Trident Bottle of Living Water* *Actually, you should be able to Clam enough to have one of your High Seraphs make an Amulet of Antimagic and a Lucky Coin. That's not guaranteed, but it's pretty close. Ermor Can only necessarily pick up Death Gems. Only Death Gems. Everything else belongs in the realm of "maybe" and "perhaps". But that still means that you can make a good scaffold of: Wraithsword Wraithcrown Bone Armor (No Boots) Champion's Skull (empty slot) Ouch. Ermor really desperately needs to find something out of distant magic sites. It's almost not important what even. Jotunheim has access to Astral, Nature, Death, Blood, and Water, making for a nice diverse pile of whupass. Blood Thorn Shield of the Accursed Starshine Skullcap Blue Dragon Scalemail* Boots of Quickness Amulet of Antimagic Amulet of Luck *Again, this should be the Armor of Souls if for some reason you can actually afford it. You can consider swapping the Shield of the Accursed for a Lucky Coin and thence trading the Amulet of Luck for Lifelong Protection. YMMV. -Frank |
Re: Hell sword vs Wraith sword vs Blood thorn
Quote:
Alterenatively, about 2 mages with blood randoms can do enough hunting in 10 turns to empower themselves 1 level and make hellswords and eventually blood thorns. Now, admittedly there is some chance you will find no death sites and/or get no death or blood randoms. However, I have yet to play a game with any nation where I did not have access to life draining by turn 30 (unless my research was so bad I did not have tech to). |
Re: Hell sword vs Wraith sword vs Blood thorn
Quote:
First of all, the question wasn't "what's the most awesome build", it was "what can you make on an extremely limited budget of gems". Some games are played with a site frequency of 25, getting even a single death site ever just because you invested in Death magic on your god is by no means a sure thing. Secondly, even your opinion that lifestealing weapons are necessarily more powerful than the alternative is subject to debate. Remember that while Regeneration works on any living or undead characters, and while life stealing will grant life to a living, undead, or lifeless Super Combatant; nonetheless Lifesteaing only gives benefits when you damage living opponents. There are entire groups of enemies against which lifestealing is a waste of time, and there are entire national armies composed exclusively of those groups! A Wraithsword against Ermor is just an expensive two-handed piece of junk. You'd way rather have a charcoal shield and a herald lance. A Blood Thorn against an army of Mechanical Men is worse than a Thorn Spear. And even more tellingly so, Quickness makes a bigger difference against an enemy SC than does Lifestealing. And not by a little bit either, the difference is ginormous. Lifestealing gives you back half as many hit points as you inflict on your enemy. This means that in an otherwise even competition, you'd expect to have regained about half your hit points when you killed the enemy SC (assuming for the moment that your enemy is a living enemy, which is often not the case when it comes to SCs). On the other hand, adding Quickness doubles your number of attacks, so it also would expect to leave you with half your hit points left when you triumph over an otherwise equal opponent. But Wait! The Quickness also comes with an Attack and Defense bonus, and the Lifestealing doesn't. There are lots of abilities that you want on your Super Combatants: Quickness Life Stealing Regeneration Elemental Immunities Flight Fire/Astral Shield Luck Etherealness But if you have to purge one, Lifestealing isn't even the best, it's just really good. Really really good, yes. But not indespensible. Nor is it *always* available. -Frank |
All times are GMT -4. The time now is 03:41 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.