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-   -   Star Wars Ships & Status of SW Mod (http://forum.shrapnelgames.com/showthread.php?t=23952)

Outcast May 24th, 2005 02:57 PM

Re: What Is The Status Of The Star Wars Mod?
 
Ahoy, I’m still quite new to SE4 and still learning the game mechanics. I’ve wondered too why this pretty game still has no decent SW mod available.
Next the hero-facilities, there could be maybe a more flexible method for implementing heroes of the saga to the game:

Create special hero-starships with unique unaffordable hero-components and let the player start every game with them.

Compared to hero-facilities, players could decide in which sector/system they are going to park their heroes with different abilities like economic and tactical bonuses which affect one sector, the whole system, or the entire empire.
To prevent hero-ships attacked by ordinary forces you could give them the same cloaking ability like the civilian starships of the Pirates&Nomad and Adamant mod which would be only detectable by other hero-ships’ scanners.
To make things more interesting, hero-ships could be captured by the enemy to force them providing their bonuses to the enemy side.

Here are some examples of hero-ships:

Rebels
- Mon Mothma and Admiral Ackbar flying on the Mon Calamari star cruiser Home One presenting the mobile Rebel headquarters which provides bonuses in all categories (happiness, production, ship/fleet training, etc.) in the sector/system
- Luke (with R2) on his X-Wing with superior combat ability and combat modifier bonus for the entire system.
- Han, Leia, Chewie and 3P0 on the Millenium Falcon with diplomatic (happiness) bonus for the current sector/system
- Lando Calrissian on his Lucky Lady space-yacht with superior economic bonuses for the sector/system
- General Madine on a Nebulon-B frigate providing intelligence points per turn, superior ship boarding, scanner, and mine-laying/-sweeping capability - acting as the Rebel hero-ship hunter

Imperials
- Emperor Palpatine on his Imperial shuttle providing bonuses in all categories to the sector/system
- Darth Vader with Admiral Piett and General Viers on the slow-moving SDD Executor with bonuses to combat and economy but moral penalty by oppressive force in the sector/system
- Boba Fett on his Slave I with superior combat power inclusive ship boarding, long-range scanning, and intelligence points generating - acting as the Imperial hero-ship hunter

Strategia_In_Ultima May 24th, 2005 03:09 PM

Re: What Is The Status Of The Star Wars Mod?
 
That would be a good idea, however there is no way that you can mod SEIV to start with ships. It's impossible in SEIV, but perhaps it'll be a possibility in SEV or SEVI.

Plus, adding to what you're proposing, heroes should be able to move about. General Veers fought planetside with his AT-ATs, Luke isn't always in the X-Wing, Solo and Chewie aren't always in the Falcon and so forth.

Intimidator May 24th, 2005 03:30 PM

Re: What Is The Status Of The Star Wars Mod?
 
Hi to all ,


Am home now , for good. Was released today from pris......Care Centre http://forum.shrapnelgames.com/images/smilies/happy.gif and only need day time care for the next couple of months (walking is still a bit painfull)


I wanted to wait with my return on the SEIV form and comunity but when I saw the post from Outcast I had to respond ...........

Because Outcast , the most you described above, is already done and ready for play in my : ' Star Wars : Rebellion Mod '

All the Heros have bonuses regarding to the character or role, (example : Leia has some good Intell bonus due to her diplomatic knowledge and experience / Chewie has some extro repair abilities..... etc etc)

And indeed I also added the special ship tech's.
(Falcon with torpedo mount and smuggling bay , and Vaders Tie-fighter and offcourse Slave - I etc etc)

So please give me a few more days (really need an canon star wars map) and I will put it on the web.

Inti,

Suicide Junkie May 24th, 2005 04:10 PM

Re: What Is The Status Of The Star Wars Mod?
 
Quote:

Strategia_In_Ultima said:
That would be a good idea, however there is no way that you can mod SEIV to start with ships.

Scenarios.
You can't start with ships on a standard new game, but a scenario will let you start with anything legal, and if you jump through some hoops, even start with things that cannot be built.

Atrocities May 30th, 2005 07:48 AM

Re: What Is The Status Of The Star Wars Mod?
 
I forgot to ask, Intimdator did you want the models for the Imperial ships? I have only made about nine ships thus far, no fighters or other. I have not done much with the Rebel ships yet, other than the one posted.

If you could kind of, as time permits, give me a list of ships that you would like made, I will try my best to do so. Otherwise I will work on the set as I get time and the occational inspiration. Not much you can do with wedged shaped ships.

Intimidator May 30th, 2005 02:21 PM

Re: What Is The Status Of The Star Wars Mod?
 
Yes, I can use your ships. Let's meet at MSN soon, so we can discus it. (and I can give you the beta-mod)

Inti,

Atrocities May 30th, 2005 04:45 PM

Re: What Is The Status Of The Star Wars Mod?
 
OK, sounds good.

Kana May 31st, 2005 03:55 AM

Re: What Is The Status Of The Star Wars Mod?
 
If you need ship models for Star Wars I might be able to scare up a few...Also I assume you have resource materials or a website that has tech, ship, weapon, etc info?

Kana

Atrocities May 31st, 2005 04:34 PM

Re: What Is The Status Of The Star Wars Mod?
 
The Empire Is Coming!!!!! RUNNNNNNNNNNNNNN!

http://www.astempire.net/display/sw/sd6.PNGhttp://www.astempire.net/display/sw/sd7.PNGhttp://www.astempire.net/display/sw/sd8.PNGhttp://www.astempire.net/display/sw/sd9.PNG

Kevin Arisa June 1st, 2005 01:20 AM

Re: What Is The Status Of The Star Wars Mod?
 
These ships are beautiful, Atrocities. If you make rebels, republic, trade fed, whatever, you can be assured I will download it. Heck, so will just about everybody else. http://forum.shrapnelgames.com/images/smilies/cool.gif


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