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Re: Why use Colony Ship?
Colony ships... because nobody suspects the colony ship will glass a planet and then colonize http://forum.shrapnelgames.com/images/smilies/wink.gif
--- For the 64 game, there was only one level where keeping slippy alive was critical to your progression. Losing him meant you had to play a side quest rescue level. |
Re: Why use Colony Ship?
What about cloaking devices on ships that have colonization modules? Can a planet be colonized by a cloaked ship or would it have to decloak first?
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Re: Why use Colony Ship?
It has to decloak first.
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Re: Why use Colony Ship?
My personal 'solution' to the question 'why use colony ships' was to make the colony module much more expensive and then give colony ships a maintenance reduction like bases. So, yes you can put colony modules on other hulls but it's a heck of a lot cheaper to use actual colony ships. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Why use Colony Ship?
In one game I put all three types of colony modules onto a baseship so that it can colonize any planet, but it was too expensive and slow to build them so I stopped doing that.
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Re: Why use Colony Ship?
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Re: Why use Colony Ship?
I guess my reason to use the actual colony ships is to penalize myself against the AIs, particularly those that use LCs, and for role-playing/flavor reasons. I always wind up expanding faster than the AI races regardless.
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