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Re: Game Crashes and flashing screens
OK I'm almost positive it's the sound now.
With SoundFX off I finished my last scenario and played the first several turns of another scenario with no problem. I turned SoundFX back on and the game froze up within two turns. I rebooted, turned SoundFX back off, loaded my Autosave and finished the rest of the scenario without problem. |
Re: Game Crashes and flashing screens
While you were playing with sound ON did the sound FX appear to be playing normally up until the freeze up??
Don |
Re: Game Crashes and flashing screens
Just before your game locks up with sound on did you notice if there was an intensive use of sound just before the crash ?? i.e. gun or tank battles where lots of things were happening at once and did the crashes occur during your turn or the AI's turn ( or both ...)???
Don |
Re: Game Crashes and flashing screens
Yes, sounds were working perfectly right up until the crash. I've noticed the crash happens on both my turns and the AI's. I don't think that there is anything really intense happening sound-wise when it happens, it seems like it will happen at some random point during the turn but it does seem to happen always like right when a vehicle starts moving. I will try to see if I can cause the error again and I'll try to notice what is going on when it happens...
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Re: Game Crashes and flashing screens
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If you can cause a repeatable error with a vehicle sound I will need the vehicle, the nation, the year. Then we'll see if anyone else that has had crashes like this can duplicate it To test this correectly you need to save before moving then save each time you move. Then, after the crash go back and move that same one again. If it crashes three times in a row you've got a repeatable. Once you establish that you have a repeatable crash try moving something else BEFORE moving the vehicle that cause the crash then try that vehicle again then let me know if that clears the problem or it continues on. In the DOS version a bad sound file WOULD crash the game faster than you could say *crash*. However, all the old .MEL sounds and their code have been removed and neither Andy or I have had crashes like you describe but neither of us or our playtesters had integrated sound and as I recall someone else had this and solved it by buying a sound card. I'm hoping we can solve this some other way and we seem to have traced most of this to some sytems unable to handle multiple MP3. Other people have reported that converting to WAV has solved their problem but I'd like to follow up the theory that it may be one particular sound even if it's to eliminate that as a cuplrit Don |
Re: Game Crashes and flashing screens
I will try that when I have time DRG, but I can tell you that most likely it isn't linked to one particular vehicle. The reason I'm guessing this is because I've had the crash playing as everyone from the Soviets in 1946 to the US in 2005 and a few other nations in between.
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Re: Game Crashes and flashing screens
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Don |
Re: Game Crashes and flashing screens
OK I'll test it out when I get a little free time and I'll let you know what I come up with.
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Re: Game Crashes and flashing screens
OK, I'll have Andy check the thread. I'm going on vacation for 10 days starting tomorrow.
Don |
Re: Game Crashes and flashing screens
New type of crash I haven't read about yet on this board:
-when in purchase screen for PBEM games, the game crashes everytime I click on 'previous' to navigate back and forth on the list of what I've purchased. -doesn't happen when I click on 'first unit' or 'next', only 'previous' It happened 4 times in a row yesterday. Is this a known bug? |
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