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Re: obat66 Sweden
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CV90 is a very good chassi, but its expensive. The SEP is intended to supplant the "specialist" roles in a more cost effective manner, and also allow us to replace the MT-LB and Patria APC's, which will be worn out by then. For the OOB, I chose to "assume" replacements will take place. We got a pbv401 and 501, so I just assigned 601 to the SEP) Quote:
Oh, and its the Mangusta 129 CBT. I chose between three platforms; Tiger (new and "European"), Roivalk (counter trade for the Gripen deal) and Mangusta A129 CBT (somewhat compatible with the NH.90, they can use the same engines and share some avionics equipment). I rolled dice (I really did :lol: ) and ended up with the Mangusta CBT, and upgraded it to "2010" standards (new-gen FLIR and so on). Quote:
Its pretty amazing what you can find in the picture bank in this game, to bad so few update the obat picture references... there's good stuff in there! Quote:
Right now I slightly lean towards removing all except ARTHUR (they're more of rear area assets, so...), but then again ArtE would be nice to have available for designed coastal scenarios... Quote:
I'm up to speed fixing the units per se, and might be done with this inside next week (barring burnout), so what "I need" would mainly be regarding the formations and OOB-hunting. Of course bughunting and criticism always helps a lot and would be appreciated. I bet I got a couple if "spelling errors" in there... just after sending the obat I noticed that a lot of the MG support units had a ROF of 0... I really like the red colour they use showing database error now. It would be nice if we could ferret out an Icon maker btw (122 mineplow, AMOS and engineer CV90, Archer, CB90HS/E, Strb Ny, Arholma MS and so on...). haven't really gone through this version of icos though, so I might find things in there... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: obat66 Sweden
I know about the SEP, but had totally forgotten that they where looking at a tracked version as well. I have always regarded the SEP as a replacement for Patg203 ("Det stora finska mongot"), that his just as beloved as the MB Sprint http://forum.shrapnelgames.com/image...s/rolleyes.gif.
Didnt you have an icon for the Archer in your OBAT? The SSG120 has already a nice icon in the new version so that work is done. Anyway, I will try to dig up some OOB:s for different units so we can create formations. |
Re: obat66 Sweden
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Wise men say; You can drive her in difficult terrain. ONCE! D'OH! Either getting more interim second hand 185's or holding out for the AMV had been better. If we'd gotten the AMV we could probably be certain about forgetting the SEP though... http://forum.shrapnelgames.com/images/smilies/wink.gif Quote:
And thanks for the heads-up on the SSG! I'd missed it because 433 and 434 use the plain CV90 icon... to much hurry installing my own crap I guess... http://forum.shrapnelgames.com/image...es/biggrin.gif I love the backup obat folders tho. http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
I've been spending to much time arguing here so far anyway, better get back to work. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: obat66 Sweden
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Regarding the OOB:s, I have the current army (at least the fighing part) organization under control. I follow the offical publications stating what a certain formation includes. Each unit however conducts their own "tests" regularly to see what functions and what does not, but I will go by the books on this one. The latest (pansarskyste) organization listed in SP is 98, today I guess 02 is correct I dont know how deep we will want to run with the formrations. The game is a about combat, so is there any real need for "Tung kabelgrupp" or "Stridsvagnstransport"? Anyway, I will go offline for about two weeks soon and go to the Med and spend some time with Mr San Miguel. Wont do much use for the Swedish OOB then, but I will be back http://forum.shrapnelgames.com/image...es/Injured.gif ! |
Re: obat66 Sweden
Have a nice holiday P. http://forum.shrapnelgames.com/images/smilies/happy.gif
"Kabeltattare" and other "löst folk" would only be a couple of aux infantry sections and a couple of trucks which could be bought easily enough anyway. Not sure how we will simulate writing "Helicopter" on the side of the trucks and its implications for crossing blown bridges though... http://forum.shrapnelgames.com/images/smilies/wink.gif We can just represent the TT's as in the other obat's. If anyone wants the support people, again you can just buy a couple of sections of aux inf, alternatively engineers and trucks or CEV's. |
Re: obat66 Sweden
Bill-2 listed as multi-charge ATGM. But isn't it top-attack ?
The same with Indian Nag ATGM - listed as multi-charge... |
Re: obat66 Sweden
Well, it does have a precursor charge... http://forum.shrapnelgames.com/images/smilies/wink.gif
No BILL version is supposed to be used in a direct attack profile against armour, but there its an option for use against soft targets such as trucks or semi-hardened types like buildings. Irrelevant in this case though... it should be TA, nothing else. |
Re: obat66 Sweden
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Making it top-attack will reduce the effectiveness against ERA, http://forum.shrapnelgames.com/image...s/confused.gif pick one representation of reality http://forum.shrapnelgames.com/image...s/confused.gif Cheers /John T. |
Re: obat66 Sweden
I think that all Top attack ATGMs are stated as multicharge in game
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Re: obat66 Sweden
Making it a "dual warhead" will greatly reduce its effectiveness for frontal shots against ALL targets, especially unless you fuddle the penetration values and turn it into "Super-ATGM"...
And even if we gave it fantasy values (lets say 200 to circumvent frontal HEAT protection on a MBT) high-angle induced attacks would still be defeated by armour in a way it wouldn't against a TA attack... Nope, I'd set it as TA nad continue to ***** for either a new weapon type (TA DW) or to let all TA weapons use the DW characteristic as per default (how many non-DW TA's are there out there?). Quote:
TOW-2=top attack TOW-2B=top attack Javelin=top attack So I'm thinking not really. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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