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-   -   Best sacred units? (http://forum.shrapnelgames.com/showthread.php?t=24886)

Etaoin Shrdlu July 23rd, 2005 02:56 PM

Re: Best sacred units?
 
Quote:

Endoperez said:
Would you believe an undead's promise of happy afterlife?

I'd be more likely to figure he's telling the truth, since he's been there after all.... http://forum.shrapnelgames.com/images/smilies/laugh.gif
And as to another (closer to topic) point raised recently:
--Lava Warriors fatiguing out too quickly? Note to self: Next time I design Abysia go with an E9. It's a start and also reduces the defense problem with that +4 prot... I also have gone E9 with Pythium (not sure how much help it'll be: I'm always too busy with other stuff to get the Communicants that were the whole point...)

Evil Dave July 23rd, 2005 03:54 PM

Re: Best sacred units?
 
Quote:

Alneyan said:
Quote:

Endoperez said:
Would you believe an undead's promise of happy afterlife?

If a Ghost King is running arounf as Pretender, quite possibly. And said undead can hide, I think: under heavy robes, it should be hard to figure out your good ole pastor is actually a Revenant. Of course, mindless undeads need not apply.



Without naming any specific religions, many religious leaders seem pretty mindless to me: "Do what I say, go to heaven... Do what I say, go to heaven..." http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Taqwus July 23rd, 2005 05:07 PM

Re: Best sacred units?
 
I'm fond of Greater Othernesses, as they nicely compensate for R'lyeh's weakness in melee crunching, and being void summons don't cost upkeep.

(Yeah, they have Meteorite Guard, and Lobos; but the former are hideously expensive, and the latter unarmored, if memory serves.)


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