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-   -   What Changes in the CD Version (http://forum.shrapnelgames.com/showthread.php?t=25230)

DRG August 17th, 2005 06:42 AM

Re: What Changes in the CD Version
 
Quote:

JaM said:
Sorry that i write it here,but i think it should be something you may look at. I made some tests with acuracy. I tested with crew exp 70 (i used exp 70 becouse it dont add any possitive or negative bonusses to accuracy) fire solution at certain distances against size 5 target. I found that Firecontrol rating have only a very litle to do with accuracy. I used rangefinder 22 and gun accuracy 10.I rised FC from 0 to 90 and i found that it adds only 3% for every 10 points of Firecontrol rating, so tank with FC 20 with same gun and rangefinder have accuracy only 6% lower than tank with Firecontrol 40, which represents modern firecontrol with digital balistic computer. So it looks that now,is the rangefinder value what defines accuracy,FC and gun accuracy have just little effect.



When you tested this were all the tanks your fired stationary?? Were the targets stationary??


Don

JaM August 17th, 2005 07:12 AM

Re: What Changes in the CD Version
 
Yes, Stationary vs stationary

JaM August 17th, 2005 07:14 AM

Re: What Changes in the CD Version
 
I didnt fired at them, it is just target lock propability. I use that metod becouse there are some other things that interfere with fire propability. Vision was set to 80, to have clear 4000m field of view

DRG August 17th, 2005 10:00 PM

Re: What Changes in the CD Version
 
FC + stabilizers enter into the equations a bit more when targeting moving targets. With a stationary firer and a stationary target you could almost bore sight most guns. FC acts a little like a rangefinder, and also allows for better shooting on moving targets.

Accuracy is only the *basic* starting point. You need to take Stab, RF, FC, and crew Exp into account, plus target size, move status, own move status, own suppression state,target dug in or hull down, target in woods etc. etc. etc.

However Andy and I are experimenting with a code change that should boost the tanks with higher FC and RF so that they are a bit more likely gain more to-hit % within a three shot average than the EXE you have now

Don

JaM August 18th, 2005 01:15 AM

Re: What Changes in the CD Version
 
Thanks

Fabfire August 18th, 2005 12:13 PM

Re: What Changes in the CD Version
 
Quote:

DRG said:
...<snip></snip>
However Andy and I are experimenting with a code change that should boost the tanks with higher FC and RF so that they are a bit more likely gain more to-hit % within a three shot average than the EXE you have now

Don

Now THAT is interesting! http://forum.shrapnelgames.com/images/smilies/cool.gif

Thank you!

Fab

Nox August 20th, 2005 08:02 AM

Re: What Changes in the CD Version
 
I have 2 questions:

1st: Could there be an online game feature in WinSPMBT like there is in SpWaW?

2nd: When loading units into vehicles the screen does not allow scrolling. This coplicates loading especially on deployment phase. Could the scrolling be enabled?

DRG August 20th, 2005 11:31 AM

Re: What Changes in the CD Version
 
Quote:

Nox said:
I have 2 questions:

1st: Could there be an online game feature in WinSPMBT like there is in SpWaW?

*****There are no plans to do that at this time


Quote:

Nox said:
2nd: When loading units into vehicles the screen does not allow scrolling. This coplicates loading especially on deployment phase. Could the scrolling be enabled?

If you click on the mini map you can move to any point on the map that way and it's generally a lot quicker than scrolling. However, scrolling did work while loading in the past so we'll investigate this


Don

DRG August 20th, 2005 05:26 PM

Re: What Changes in the CD Version
 
Quote:

Nox said:
<SNIP>

When loading units into vehicles the screen does not allow scrolling. This coplicates loading especially on deployment phase. Could the scrolling be enabled?


Now fixed. When the patch is released that screen will scroll

Don

Nox August 20th, 2005 07:12 PM

Re: What Changes in the CD Version
 
Thank you http://forum.shrapnelgames.com/images/smilies/happy.gif


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