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-   -   OT: Revised Edition Star Trek (http://forum.shrapnelgames.com/showthread.php?t=26041)

Wolfman77 September 26th, 2005 10:08 AM

Re: OT: Revised Edition Star Trek
 
We could do both, but if we want our own universe we should probably do it in a new thread. Keep this for Narf's original idea of a revised ST.

narf poit chez BOOM September 26th, 2005 01:09 PM

Re: OT: Revised Edition Star Trek
 
Poll thread created. http://www.shrapnelcommunity.com/thr...;Number=382781

Hey, I'd be interested in that, too.

I'm not running it, though. http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

narf poit chez BOOM September 27th, 2005 08:05 PM

Re: OT: Revised Edition Star Trek
 
Warp: Exponential; 10-2. (Whine whine oh well)
Cloak detection: Tachyons 4; Exhaust 4; Tachyons and Exhaust 4; None 0. Propose further discussion - If nobody wants to discuss further, Tachyons and Exhaust.
Quadrants: Four; 10-2
Artificial Gravity: Yes; 12-0 (Only clear-cut vote)
Time Travel: No; 11-1
The Q: No; 9-3 (Woot!)
The Borg: Yes; 11-1

Suicide Junkie September 27th, 2005 09:16 PM

Re: OT: Revised Edition Star Trek
 
For the two people who voted for linear warp speeds, please explain why you think talking about "warp 216" instead of a nice easy "warp 6" is a good idea.

El_Phil September 27th, 2005 09:16 PM

Re: OT: Revised Edition Star Trek
 
Going for both makes things flexible, you can have cloaked ships with good anti-tachyon work but bad exhausts, or vice versa. Or, on ships that are suitably rare and expensive, good at beating both.

Come to think of it, how about Romulan cloaks you beat with tachyons, Klingons with exhausts? TNG had the throwing tachyons at Romulan cloaks, and ST:VI sought the Klingon exhausts so it's even consistent! (excluding the hundreds of contradictory examples I've almost certainly forgotten)

Suicide Junkie September 27th, 2005 09:39 PM

Re: OT: Revised Edition Star Trek
 
My main issue with the tachyons, is;
What makes them any different from the rest of the "particles-of-the-week"?

IMO, the critical thing about cloaks is that:
- They make it very hard, but not quite impossible, to detect the ship.
Using tachyons to detect the ship smacks of recycled PotW.

Ed Kolis September 27th, 2005 09:51 PM

Re: OT: Revised Edition Star Trek
 
Quote:

Suicide Junkie said:
For the two people who voted for linear warp speeds, please explain why you think talking about "warp 216" instead of a nice easy "warp 6" is a good idea.

Because you wouldn't talk in terms of weird powers and stuff to begin with - you'd just say "helm, bring us to warp 200" (or even better, "helm, bring us to 200c" http://forum.shrapnelgames.com/images/smilies/wink.gif) - do you ever see speed limits posted as 49 miles per hour just because 49 is square and so it's "gear 7" or something? http://forum.shrapnelgames.com/image...ies/tongue.gif No, you round your speeds off to a nice decimal value!

Suicide Junkie September 27th, 2005 09:54 PM

Re: OT: Revised Edition Star Trek
 
Ah. Sounds good. I hereby change my vote!

Atrocities September 27th, 2005 09:57 PM

Re: OT: Revised Edition Star Trek
 
Warp is just a stupid way to say "GO REALY FAST AND GET US THE HELL OUT OF HERE MR. SULU!"

El_Phil September 27th, 2005 10:16 PM

Re: OT: Revised Edition Star Trek
 
Quote:

Suicide Junkie said:
My main issue with the tachyons, is;
What makes them any different from the rest of the "particles-of-the-week"?


They do have a large variety of funky properties, mainly gaining speed when they lose energy. The other man trick is their slowest possible speed, which is the speed of light. Of course this is entirely irreleveant to this issue as no ST writer ever thinks that deeply about it.

What makes them different is that they are a sci-fi standby since they year dot. There must be a law, or strict guideline, that requies the use of tachyons in anything calling itself sci-fi, its the only explanation.


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