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-   -   Mid Game+ magic. (http://forum.shrapnelgames.com/showthread.php?t=26184)

archaeolept October 1st, 2005 04:08 PM

Re: Mid Game+ magic.
 
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.

also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry

quantum_mechani October 1st, 2005 05:06 PM

Re: Mid Game+ magic.
 
Quote:

archaeolept said:
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.

also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry

hmm... I thought about double checking my numbers, but I was too lazy. http://forum.shrapnelgames.com/images/smilies/wink.gif

In any case, not everyone can have mastema, and there is the book of black secrets at b2 (which is obviously not always an option). It still boils down to blood being probably the most empowered path, however.

Boron October 1st, 2005 11:51 PM

Re: Mid Game+ magic.
 
Quote:

quantum_mechani said:
Quote:

archaeolept said:
mastema the heliophagus +4 blood = 8 bld which is enough for a demon lord.

also its B3 to start the booster path, or b2 + ring of sorcery, or B1 w/ rings of sorc and wizardry

hmm... I thought about double checking my numbers, but I was too lazy. http://forum.shrapnelgames.com/images/smilies/wink.gif

In any case, not everyone can have mastema, and there is the book of black secrets at b2 (which is obviously not always an option). It still boils down to blood being probably the most empowered path, however.

Exactly. You may also empower Airmages in blood for storm demons and the like http://forum.shrapnelgames.com/images/smilies/happy.gif.
If you play a faerun size game this is a good strat for Pythium. Once you are wishing empower some arch theurgs in blood and summon storm demon hordes http://forum.shrapnelgames.com/images/smilies/happy.gif.


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