![]() |
Re: Ermor Themes
Quote:
At any rate, seeing as no nation relies solely on one magic path and no nation relies solely on magic, I'm really not entirely certain the magic paths should be balanced. |
Re: Ermor Themes
Death magic is very good, but I suspect the power of Ermor doesn't come from straight out of the box death. Its the themes and the units that they provide that are unique to them.
Dark Knowledge costs 3 gems rather than the 2 that the other divines cost. In my particular instance it means that as Mictlan when Mictipoctli turns up, I can throw out a revenant with him or do it with my pretender if he doesn't and have a chance at getting a death economy going. You should probably do three challenges. Ermor out of the box vs anyone. Ermor AE vs anyone Ermor SG vs Anyone. With some good players and knowing your facing Ermor specifically I don't think it would be the walk over that people are expecting. There are plenty of undead bashing spells and items out there. SPiro. |
Re: Ermor Themes
Quote:
|
Re: Ermor Themes
Quote:
Quote:
|
Re: Ermor Themes
Broken Empire Ermor is actually one of my favorite Nation/Theme combinations. Their Grand Thaumaturgs can give them a very good chaff screen (and a Grand Thaumaturg prophet gets Longdead Horsemen). Their national units are basically Pythium's (or should I say the reverse?), which are among the best national units in the game. And, as people have mentioned, their Thaumaturgs are excellent Nether engines later.
Another note is that Death and Astral, IIRC, are the two paths that have a 1-path search spell. This allows your Thaumaturgs to search for the path sites, freeing your Grand Thaumaturgs for doing other things (like Reanimating Longdead or casting other spells). As a final note, BE Ermor is the only nation/theme that has recruitable Unholy Priests (in any form) that does not suffer from a death scale or other drawbacks (Desert Tombs). |
Re: Ermor Themes
Ermor's pretty scary, but all death all the time makes it very much a one-trick pony. If you don't work very hard to diversify in the mid-game, then you're asking to get smacked by someone who know's how to kill the undead in large numbers.
|
Re: Ermor Themes
like a few golem thugs with herald lances (only use golems as example for their self buffing)
|
Re: Ermor Themes
Thats kinda what I thought too. But perhaps its not just the inherent ability to kill the undead that make Ermor stronger as a nation generally. The ability to just spawn and zerg large armies is probably a factor too.
In SP when I come accross them its usually a case of me being able to outlive their attrition, provided I got enough time to set up an undead bashing response. Last time it was six holy Pyre casters and about twenty five spine devils. Spiro |
Re: Ermor Themes
Quote:
You are dammed if you said base and damned if you do not. But base you may be playing calelum and that is a recipie for disaster. |
Re: Ermor Themes
Quote:
Quote:
|
All times are GMT -4. The time now is 08:34 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.