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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   CyberSpace Empires Mod (http://forum.shrapnelgames.com/showthread.php?t=26574)

Fyron October 30th, 2005 10:23 PM

Re: CyberSpace Empires Mod
 
How about: Windoze, Mac OS, Unix, Linux, BSD.

Captain Kwok October 30th, 2005 10:50 PM

Re: CyberSpace Empires Mod
 
The problem is that some people will complain if you have a pc with "mac-os". The same kind who complain about sci-fi canon. http://forum.shrapnelgames.com/image...ies/tongue.gif

Kevin Arisa October 30th, 2005 11:22 PM

Re: CyberSpace Empires Mod
 
You guys gave me a great idea. How about this:

Rock: Desktop
Ice: Laptop
Gas: Palms, Printers, Scanners, etc.
Star: Network Hub

Oxygen: Windows
Carbon Dioxide: Macintosh
Hydrogen: Unix
Methane: Linux
None: Hacker

I definitly wanted a hacker "atmosphere" type so that you could visually see the red hacked images on your reformatted computers. Reformatting (terraforming) should be easier than stock.

And I noticed that it is possible to have a gas\none combination in the system files. The planets seem to generate with that option just fine.

Fyron October 31st, 2005 12:21 AM

Re: CyberSpace Empires Mod
 
Quote:

Captain Kwok said:
The problem is that some people will complain if you have a pc with "mac-os". The same kind who complain about sci-fi canon. http://forum.shrapnelgames.com/image...ies/tongue.gif

Then they are ignorant of the fact that OS-X has always had an x86 ("pc") port (not sold, but developed concurrently with the Power PC branch), and that Apple will soon be selling PCs with Intel x86 CPUs. http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok October 31st, 2005 12:25 AM

Re: CyberSpace Empires Mod
 
I'd make stars the "servers" for the "LANs". I'd personally prefer pc-mac-unix for planets, but it's your mod. http://forum.shrapnelgames.com/image...ies/tongue.gif

Captain Kwok October 31st, 2005 12:28 AM

Re: CyberSpace Empires Mod
 
Ships would be various programs?

Captain Kwok October 31st, 2005 12:34 AM

Re: CyberSpace Empires Mod
 
Facilities could be various programs that run on the computers, and their functions would be related to what they produce/manage.

Ships could then be special programs like viruses or other protocols etc. that are sent out to other computers.

Bases could be peripherals...

Colony components could be said to install "OSes" on computers to make them useable.

Kevin Arisa October 31st, 2005 02:43 AM

Re: CyberSpace Empires Mod
 
Version 2
Improved Preview

It's not really my mod unless Ed wants to pass the torch. I'm working on basic graphics just in case they are needed. http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie October 31st, 2005 02:53 AM

Re: CyberSpace Empires Mod
 
What if you just use the internet icons full-size?
It would get some nice variety in your WP connections.

IE should probably be reserved for the damaging warppoints, though http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM October 31st, 2005 06:34 AM

Re: CyberSpace Empires Mod
 
Looks good.


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