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-   -   Keepin SEIII alive (http://forum.shrapnelgames.com/showthread.php?t=26591)

AdmiralMartin December 1st, 2005 08:43 PM

Re: Keepin SEIII alive
 
Works now, I'll add it ASAP. Earlier it was giving me a "Page cannot be displayed" error.

narf poit chez BOOM December 2nd, 2005 05:47 AM

Re: Keepin SEIII alive
 
/me gives Blue some [img]/threads/images/Graemlins/Cheese.gif[/img]

dogscoff December 2nd, 2005 09:54 AM

Re: Keepin SEIII alive
 
Quote:

Blueoriontiger said:
I've taken on the job of doing other SE4 shipsets that players have made. I love anything Space Empires III related.

Feel free to SEIII-ify my sets (vikings, valkyries, KanesS) if you like. Please mention where they came from though, and send me a copy so I can put them on my site and the wiki.

AdmiralMartin: Cute avatar.
/me wiggles a shoelace for AdmiralMartin to chase.

Suicide Junkie December 2nd, 2005 02:05 PM

Re: Keepin SEIII alive
 
1 Attachment(s)
Here is a template for SE3 shipsets:
http://www.shrapnelcommunity.com/thr...9-Template.bmp

Notes:
- The top right corner is the tiny-flag, and should be a zoomed down version of the big Flag.
- The bottom right corner is filled with your race colour. This is used for shield effects, direct-fire weapon effects, the colony population bars, the galaxy map presence circles, and so on.
- The LT, MT, HT are transports. Light medium and heavy, just in case you don't recognize those.
- This file is all you need and all you get. Name it STYLE###.bmp when done.

Everything else should be easy for SE4 players to match up.

AdmiralMartin December 2nd, 2005 05:43 PM

Re: Keepin SEIII alive
 
/me chases shoelace but catches sight of narf and takes off after him instead.

Cool template, Blue and I have one already though http://forum.shrapnelgames.com/image...ies/tongue.gif. Oh, yeah. SJ I will need an email address to credit you properly for your MOD http://forum.shrapnelgames.com/images/smilies/wink.gif.

Suicide Junkie December 2nd, 2005 05:50 PM

Re: Keepin SEIII alive
 
I posted that for everybody around here. I presumed you guys would already have a system.

narf poit chez BOOM December 2nd, 2005 07:46 PM

Re: Keepin SEIII alive
 
/me sees the Martin charging him and does the only logical thing...

/me pulls out a really big hammer and 'helps' the Martin fly.

AdmiralMartin December 3rd, 2005 10:17 PM

Re: Keepin SEIII alive
 
/me yowls and runs away

SJ, I got the addy, your MOD should be up by monday.

narf poit chez BOOM December 3rd, 2005 11:06 PM

Re: Keepin SEIII alive
 
Oh, don't worry. It's only cartoon damage.

Mind you, vibrated like a sponge might be disconcerting...

Blueoriontiger December 5th, 2005 11:33 AM

Re: Keepin SEIII alive
 
Number of copies where?


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