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Re: Keepin SEIII alive
Works now, I'll add it ASAP. Earlier it was giving me a "Page cannot be displayed" error.
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Re: Keepin SEIII alive
/me gives Blue some [img]/threads/images/Graemlins/Cheese.gif[/img]
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Re: Keepin SEIII alive
Quote:
AdmiralMartin: Cute avatar. /me wiggles a shoelace for AdmiralMartin to chase. |
Re: Keepin SEIII alive
1 Attachment(s)
Here is a template for SE3 shipsets:
http://www.shrapnelcommunity.com/thr...9-Template.bmp Notes: - The top right corner is the tiny-flag, and should be a zoomed down version of the big Flag. - The bottom right corner is filled with your race colour. This is used for shield effects, direct-fire weapon effects, the colony population bars, the galaxy map presence circles, and so on. - The LT, MT, HT are transports. Light medium and heavy, just in case you don't recognize those. - This file is all you need and all you get. Name it STYLE###.bmp when done. Everything else should be easy for SE4 players to match up. |
Re: Keepin SEIII alive
/me chases shoelace but catches sight of narf and takes off after him instead.
Cool template, Blue and I have one already though http://forum.shrapnelgames.com/image...ies/tongue.gif. Oh, yeah. SJ I will need an email address to credit you properly for your MOD http://forum.shrapnelgames.com/images/smilies/wink.gif. |
Re: Keepin SEIII alive
I posted that for everybody around here. I presumed you guys would already have a system.
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Re: Keepin SEIII alive
/me sees the Martin charging him and does the only logical thing...
/me pulls out a really big hammer and 'helps' the Martin fly. |
Re: Keepin SEIII alive
/me yowls and runs away
SJ, I got the addy, your MOD should be up by monday. |
Re: Keepin SEIII alive
Oh, don't worry. It's only cartoon damage.
Mind you, vibrated like a sponge might be disconcerting... |
Re: Keepin SEIII alive
Number of copies where?
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